Tom's Forum Posts

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    We're seeing usage of Construct 3 growing 30% YoY according to all our stats. Perhaps it could be optimised better, but it's a rate we're happy with.

    Looking at stats from Construct 2, we decided to reduce the free edition limits on events when moving to Construct 3 because we observed a large population of users who didn't convert to paid users indefinitely - the free edition met their needs whether this was just for fun or in a different environment such as education.

    FWIW the total # games submitted in GGJ we don't consider a pretty reliable metric, Construct submitted games have been pretty static (like other engines for the most part) and it in no way seems to correlate with growth or other successes we're seeing in other aspects of the business.

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    Construct 3 only needs to "phone home" once every 7 days, this is to check for expired plans/piracy.

    The only time this would be an issue is if you do not have internet for 7 consecutive days.

  • If you edit the game, on the left menu should be an option to delete it.

  • Thanks for spotting this. The store terms and conditions are correct - and the product page is wrong. This will be fixed in the next update.

    In summary, you can buy the Startup Business license if:

    • Your annual revenue is or is forecast to be less than $50,000 USD (or equivalent in other currencies)
    • AND net assets are less than $100,000 USD (or equivalent in other currencies)

    If you're projecting >$50,000 revenue for the year at any point - you must buy/upgrade to a business license.

  • Thanks for spotting this, is fixed in the next upload.

  • If you upload your game to the arcade, there are three access settings:

    Public - Anyone can view it

    Private - Only usernames you specify can view it

    Private URL - Only playable if you know the exact URL

    This should be sufficient. Your game might be deleted if you add a password layer, as that will clutter the arcade up and ruin the experience for most users.

  • Apologies for this, should all now be fixed.

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  • Apologies for this, should all now be fixed.

  • Probably a bug I'm afraid, will look into this when I return from holidays.

  • It's not something we're able to offer right now. We've thought about it internally before but for various reasons it's not something we're prepared to do at this stage.

  • No sorry.

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  • We're experimenting in a few countries with monthly plans (the experiments are running quite well). We're just being cautious before rolling it out to other countries as it does impact our cash flow and there are a few other considerations we need to be cautious about.

  • Yep Elliott is right. Just a side note, if you've got published games out in the wild you do not need a subscription to keep selling and distributing them, just if you want to make edits to the game or republish it for any reason.