TetroniMike's Forum Posts

  • Sorry to bring this back from the dead, but I am also hoping to have a selection of languages in our game and need more than the default TTS voice... is there any way to get additional TTS voices in NWJS?

  • Right, and both of what I mentioned above were file paths. One loaded a text file saved locally into a text object, the other loaded an image saved locally into a sprite. The former did not need the file:/ prefix, the latter did need it.

    I suppose there might be a better way to load in a local text file than using NWjs.ReadFile that I am not aware of?

  • Thanks Ashley, I did some tests in Ubuntu today and it looks like loading a text file via NWjs.ReadFile works fine without the "file:" prefix, but loading images into a Sprite via Load image from... requires prefix "file:/" (with just the single forward-slash). Will the next build make this consistent between the two objects, so I can just make a single "AppPath" text variable to use for all file loading?

  • Yeah file dropping is what I've settled on for now too, thanks

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  • Sorry to bring this back from the dead, but Colludium, did you ever get this to work?

  • Silly question... where would I find the runtime.js for the Sprite and SpriteFont objects?

  • Hmm, I wonder if this is something that could be modded relatively easily. We're planning on having a number of different pixel fonts and styles, and having so many SpriteFont objects would be less than ideal.

  • Is this even possible with the vanilla C2 SpriteFont object? If not, is there a plugin available?

    Thank you!