spongehammer's Forum Posts

  • Hi

    I am having a problem with layers in the editor which i cant always replicate.

    Lets say i have 3 layers on one layout, if i duplicate that layout and add another layer to the duplicate, sometimes the new layer doesnt line up with the rest. It is stuck to the top left of the editor.

    Everything works ok on export but it makes it very difficult to edit , especially if i use that layer as a non transparent layer with sprites set with Destination Out, to emulate lighting.

    When i use the scroll bars the first 3 layers all move together as you would expect but the new layer just stays stuck.

    Any suggestions welcome.

    <img src="https://dl.dropboxusercontent.com/u/1685424/layer_problem.jpg" border="0" />

  • BluePhaze

    Message understood <img src="smileys/smiley1.gif" border="0" align="middle" /> . I have taken your point and edited the post to suit.

  • BluePhaze

    Well as long as they test it in node or chrome using the supplied capx they will find it.

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/1685424/test2.capx

    Steps to reproduce:

    2 problems here.

    Problem 1. Click to mute the music and then save. When the load is pressed an error message is shown.

    <img src="https://dl.dropboxusercontent.com/u/1685424/c2-bug.PNG" border="0" />

    Problem 2. Alter the event sheet to mute the sound tag when clicked. The Click sound is not muted ( i assume this is a bug)

    Browsers affected:

    Chrome: yes

    Firefox: unknown

    Internet Explorer: unknown

    Node-webkit: yes

    Operating system & service pack:

    Windows 7 64bit

    Construct 2 version:

    149 beta

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  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/1685424/test.capx

    Steps to reproduce:

    1. Click on sprite

    2.

    3.

    Observed result:

    The click sound plays but the music volume drops and slowly picks back up

    Expected result:

    The music volume to remain at the set volume

    Browsers affected:

    Chrome: yes

    Node-Webkit: yes

    Firefox: Seems to work ok.

    IE10: No Music or sound at all.

    Operating system & service pack:

    Windows 7 64 bit

    Construct 2 version:

    149 Beta

  • Looks nice, well done <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Excellent, very useful, Thanks <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi,

    please check this post <img src="smileys/smiley1.gif" border="0" align="middle" />

    scirra.com/forum/questions-about-game-beta_topic78943.html

    Thanks

  • Hi I have sent you an email as in am unsure whether you would get a pm via the site.

    Thanks

  • Hi All,

    i have got to a point with my game where i need feedback. The trouble is i dont really know anyone personally who plays games and would be able to give me honest, useful feedback. Whats the best aproach ?

    The game is for the PC desktop and isnt really mobile friendly so i would need to be able to give the beta testers access to the node-webkit exe.

    Thanks.

  • Ashley

    Thanks Ashley. I have found that the nodewebkitGUI plugin works fine but i cant minify my projects on export.

  • fuzzball45

    Use the sprite editor to move the origin point.

  • sqiddster

    How does it work. Doesnt work here i am afraid. Unless i am missing something.

    Sorry I will qualify that. You will get full screen using the browser plugin, however the maximize / unmaximize in the node-webkit plugin doesnt work.

    If you want to use the nodewebkitgui plugin it works fine but you cant minify the project on export.

  • Node

    Steps to reproduce:

    1. Click Purple sprite to Maximize Window

    2. Click Green Sprite to Minimize Window

    3.

    Observed result:

    Doesnt work at all

    Expected result:

    To Work

    Browsers affected:

    Chrome: yes/no

    Firefox: yes/no

    Internet Explorer: yes/no

    Not applicable as its Node-Webkit

    Operating system & service pack:

    Windows 7 SP1 64 Bit

    Construct 2 version:

    148 Beta

  • Thanks <img src="smileys/smiley20.gif" border="0" align="middle" />