skymen's Forum Posts

  • The link is broken, please reupload

  • Hey the link is broken, please reupload .

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  • Okay nevermind, I solved my problem

    Here is the code if anyone is wondering

    #check {    
        -moz-appearance: none;
            -webkit-appearance: none; 
        clip: rect(0 0 0 0); 
        height:1px; 
        width:1px; 
        margin:-1px; 
        padding:0; 
        border:0;
        padding-left:25px;
        background-image:url(http://csscheckbox.com/checkboxes/u/csscheckbox_5ed3110c2dbfa898cff4fe25b69ceb41.png);
        -webkit-touch-callout: none;
        -webkit-user-select: none;
        -khtml-user-select: none;
        -moz-user-select: none;
        -ms-user-select: none;
        user-select: none;
        background-repeat:no-repeat;        
        height:20px; 
        display:inline-block;            
        line-height:20px;    
        background-repeat:no-repeat;    
        background-position: 0 0;
        font-size:20px;
        vertical-align:middle;            
        cursor:pointer;        
    }
            
    #check:checked{
        background-position: 0 -20px;
    }[/code:lzzdxyot]
  • The thing is that it works on a regular web page but not on C2.

  • Little bump. Could you look into this Ashley ?

  • Hello.

    Lately I've been messing around with CSS and Construct, especially using CCSImport plugin (as it gets very tiring with events).

    This allowed me to make use of CSS Generators, and they all work fine. However, I can't seem to make changes to Checkboxes.

    Well I can apply effects to text, but I can't touch the checkbox itself, the little box I mean.

    Same I looked around, and apparently, I found out that you can't change it. So the way they do it is that you just move the box far away, and place an image where it should be. Image that gets changed when the checkbox is checked or not.

    For that it uses Labels. But Labels don't seem to work with C2, so all it does is that it moves the checkbox far away, and nothing else.

    I'm a CSS noob and if someone could help me that'd be cool.

    Here's the code that I'm using right now

    #check {
    
    position:absolute; 
    z-index:-1000; 
    left:-1000px; 
    overflow: 
    hidden; clip: 
    rect(0 0 0 0); 
    height:1px; 
    width:1px; 
    margin:-1px; 
    padding:0; 
    border:0;
    						
    }
    
    						
    #check + label.css-label {
    
    padding-left:30px;
    height:25px;
    display:inline-block;
    
    line-height:25px;
    
    background-repeat:no-repeat;
    
    background-position: 0 0;
    
    font-size:25px;
    
    vertical-align:middle;
    
    cursor:pointer;
    
    }
    
    						
    #check:checked + label.css-label {
    							
    background-position: 0 -25px;
    						
    }
    
    						
    label.css-label {
    				
    background-image:url(http://csscheckbox.com/checkboxes/u/csscheckbox_391ce065f36b1460c4845fa9b5173fba.png);
    		
    -webkit-touch-callout: none;
    				
    -webkit-user-select: none;
    				
    -khtml-user-select: none;
    				
    -moz-user-select: none;
    				
    -ms-user-select: none;
    				
    user-select: none;
    			
    }[/code:2mw3s082]
    
    And here is the result that I should have 
    
    [img="https://image.noelshack.com/fichiers/2017/19/1494199392-chrome-2017-05-08-01-22-48.png"]
    
    So please, if anyone could help me, that'd be cool
  • Is there a way to make some sort of collision masking or blending. Like let's say I have a solid area, and I want a sprite moving over that area that nullifies the collision on it.

    Easiest exemple would be in a top down game, moving blocks over water: You can't walk over water, but only on the blocks that move over the water, and you can move in the area of the block, but not outside of it unless another block is near (or you're out of the solid zone)

    What is the best or the easiest way to do this?

  • The link is dead, can someone reupload?

  • UP: I'm available again

  • The plugin is not available anymore, can anyone reupload it?

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    <p>Using the editor you can create multiple paths, link them together, and generate a code. You can then reuse the code in your game to apply a mouveroute to your objects.</p>

    Use this topic to leave comments, ask questions and talk about Mouveroute Editor

  • Hey. I'd like to know if anyone could do a plugin that would basically allow for animated text.

    Exactly like this:

    Source: https://marketplace.yoyogames.com/asset ... t_-scripts

    I 'd really need this, and my attempts at eventing this are kind of bad, because it doen't work so well.

  • Tom, well if we could at least get that XOR encryption, that'd be nice. As Ashley said, it'll mainly work as a placebo, and as it will work (a little bit), it should solve most problems: People complaining about having no encryption, and assets stealing actually dropping as it's not as easy to get the assets as it needs a little bit of knowledge, which most people that steal assets don't have.

  • So I was thinking about this some more, and I guess something we could do with hopefully minimal performance impact is something simple like XOR encrypt the project name over the content of all asset files. If it's reversed at the point of loading hopefully there won't be too much delay (although this remains to be seen), and it stops you "just opening" any asset files.

    I'm personally 100% fine with this. This is exactly what I'm asking for, as I doubt that C2 games will get too many skilled hacker around. Plus as you already said, RAM extracting is also a thing, so too heavy encryption is useless anyway.

    But as I said, I'd rather have a small encryption than no encryption at all.

  • True, but your content has to be pretty top notch to have even the slightest chance of being stolen anyway. Just saying.

    True, and The next Penelope is a good exemple. As it did happen that someone stole assets from the game