SEEP's Forum Posts

  • Ho seguito tutte le indicazioni (https://github.com/Scirra/Construct-Plugin-Greenworks) ma con la nuova versione di Greenworks il mio gioco non sblocca più gli achievement, why?

    Tagged:

  • Hi,

    I released my game on Steam but it doesn't seem to work on the Steam Deck (the screen remains black).

    Unfortunately I don't own a Steam Deck, what tricks could I try to make it work?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Unfortunately it does not work even if I put in Global. I will try to remedy the problem with Dictionary...

  • Obviously I have already tried both methods alternately (not together) and it doesn't work.

  • Hi,

    I have tried both Persist and Global but C3 seems not to maintain Instance Variable of an object from one layout to another... any solutions? Thanks.

  • I tried saving variable instance of an object, but when I then load the game it applies it to all objects of the same type.

    I would need to create multiple Caskets (rpg style) from the same object but keep the variable instance independently. 😅

    Also saving each variable global or not is very time consuming and really requires so many event lines, I was hoping for something more quick also.

  • Hey there, thanks for the reply. :)

    I need to save and load Instance Variable of a Sprite. With LocalStorage it doesn't seem possible. Also, if it were possible to save entire groups via "Families", that would be best.

  • How can I save/load an object's Instance Variable?

    For example I want to create treasures for a game, the event needs an Instance Variable to be opened, so that I can replicate more treasures in the game. So how can I save Instance Variable of those objects? Is there a way to save Families? If I understand LocalStorage correctly I can't use it, it's only for Global Variables.

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post