Rhindon's Forum Posts

  • This was AWESOME. *bookmarked AND shared on my Facebook game developers group*

  • Zero6 & ramones - Actually, you two just game me a good idea for what to do: Something to the affect of adjusting the acceleration and max speed after a certain value is reached.

    Something to the effect of

    Max speed: ###

    -> speed < ###

    --> acceleration = #

    -> speed >= ####

    --> acceleration = ##

    Or something to that effect.

    jayderyu - I actually like that "on animation frame" idea. ALSO good.

    Time to experiment...

    (Other ideas are welcome if you think of any.)

  • Later on, I plan to incorporate analog controls to my game using a USB Xbox controller to allow for micro-movement. But for now, I'm using digital, all-or-nothing controls while I get the game set up. With that in mind, I have the following scenario that I'd like some suggestions on how to make a reality...

    During my stealth game, there will be certain "audible" triggers that will alert the enemy that something/one is nearby, but it won't activate the chase status... Right now, I have a "water" object to simulate a puddle on the ground. When the player walks through it, it's suppose to generate a "splash" sound (that's to come later...). However! If you "tip-toe" through the puddle, virtually no sound will be made and the enemy will not be alerted. This is difficult to do when you have digital controls.

    So what I'm thinking is to have a test where an audio trigger won't be generated until the player has walked so many steps through the water. Say, every 10+ steps, alert enemy. If the player stops before reaching ten steps, then it's akin to having walked softly (slowly) through the water.

    I'm using the 8-Direction for controls via the keyboard presently. (Again, later on I will incorporate analog controls to make it easier to walk slow/fast. But not everyone will have analog controllers, of course.)

    Suggestions on how to make this work, please? Thank you!

  • GeometriX - I hear ya. I started using groups in a similar way that I'm now starting to use individual Event sheets: to keep things isolated and uncluttered. I still have more to learn about the ins-and-outs of both uses...

    The one thing that I'd definitely like to see is easier editing of the Event tabbing. Like use the left/right arrow keys to increase or decrease selected (and related sub) Events by one level. I imagine Ashley (playful hint-hint! ;) ) has thought of this and is aware of issues I'm not if this were to be tried.

  • GeometriX - So you like to have a very "categorical" sense of organization to your Events, but without much flipping through pages, eh?

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  • shinkan - Exactly. It's those personal preferences and the reasons behind them that I'm interested. :) When either one will suffice just fine, what goes into the decision making for each person.

  • jbadams - That's VERY much what I'm looking for...or close to it. The tips are great, but the specific things I was interested were the WHY - as you mentioned in #3 - people do it. Like, why does one person use separate Event Sheets while another one doesn't? And so on. But those are great and give me a lot to consider, too.

  • shinkan - I totally understand. I started using separate Event sheets, too, so I can call on them when needed. It makes it easier to see what other Events I have that are related to each other.

    But your answer was precisely the sort of input I was looking for. :) The REASON behind what you do. :)

  • shinkan - That'll definitely help. :) But I'm just curious about individual habits. Like, what's the logic BEHIND why everyone does things the WAY they each do them.

  • So, I was wondering what methods or personal standards everyone has regarding how they set up their Event Sheets. Obviously, certain rules within C2 apply (like the flow in which every Event is checked per tick).

    But when it comes to organization, how do you try to set things up?

    For example...

    Do you try to keep things as condensed as possible? Do you organize related Events close together? Do you add comments to every Event or just the main ones?

    What're your Event Sheet habits?

  • Whooooaaaaa!!! *looks around...drools* :D

  • Arima & retrodude - NOTED. When me and my design partner are ready to export, we'll be paying more attention to that.

  • Magistross - Thank you, sir! I'll check it out later on (gots me a job interview to prepare for :) ).

  • shinkan - Yup! That'll work! Thank you, sir!

    Magistross - That...kinda makes sense. I am not yet versed in using the Function events, so I'm going to have to study up on those. But from the looks of things, it may make my condition checking a lot more refined. Thank you, too! I'll check into it.

  • Tom - Sure thing. Thank you.

    https://www.scirra.com/construct2/releases/r122

    I was the third fastest.