edisone
Okey.
I try to clamp the velocity of physics object for the next behavior, hah.
Sorry, I could not reproduce this problem. (I'm using r93, too)
Currently, the sample capx only need download gravitation behavior.
Update:
Add "Delimiter" setting at properties table, and add "action:set delimiter". This could change delimiter from "," to other character.
7Soul
Try to set Delimiter = ";" at properties table by latest CSV plugin, it could parse
;dmg;range item;1;2
now.
Sorry, CSV plugin uses "," to split items, I will try to add action to change this setting.
Or you could replace ";" to ",". It should work.
This is a method to call plugin's action from behavior, so that behavior could extend plugin by calling plugin's action.
cr.plugins_.Text.prototype.acts.SetText.apply(this.inst, [param]);
This could call other behavior's action. It's also useful, too.
cr.behaviors.Physics.prototype.acts.ApplyForceToward.apply(this.physics_behavior_inst, [f, px, py, 0]);
Soybean
Pode is a CSS master, you might search his plugins.
Develop games in your browser. Powerful, performant & highly capable.
Gravitation, includes sample capx file.
Demo
Speed clamp, angular speed clamp, includes sample capx file.
Uh, demo link is the same as plugin's.
valkyriegames
wgfunstorm 's Log Text & Objects to Chrome Console is another choice.
Add expression: ColName, RowName to get col name by number.
—
You might use these new expressions to get a col name, or using "condition:For each col" to get each row name in order.
Yes, to open my sample capx, you need
Touch Wrap plugin
Drag & Drop2 behavior
Boundary behavior
and
scrolling behavior
You might build your own scroll-bar without my plugins.
crhatfield
Just like Soybean said. Using "for each item" after "on create" might be strange -- hash table is empty when creating.
Uh, I could not implement XPath. I mean, travel all leaf nodes in a root.
For example:
{ "equip":[ { "type": "weapon", "id": "SWORD-0000", "amount": 1 }, { "type": "material", "id": "ORE-0000", "amount": 10 }, { "type": "potion", "id": "HEAL-0000", "amount": 20 } ] }
Will get all string and number value if root is ""
key="equip.0.type", value="weapon"
key="equip.0.id", value="SWORD-0000"
key="equip.0.amount", value=1
key="equip.1.type", value="material"
key="equip.1.id", value="ORE-0000"
key="equip.1.amount", value=10
...
Uh, thanks. It might be useful if designer want to edit tile map in C2 editor.
Would it be useful if hash table have a tree traversal for "for each item"?