Would it be possible to have a layout be seen within another layout?
How do I make it so when the player overlaps a object in a group only the item it overlaps teleports and not all the items within that group?
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Jump thru is causing my game to have invisible objects the player can accidently walk on how do I stop this from happening?
How do you mess with collision points on collision.
Thanks! But how do I toggle collision points?
I have a object that drops onto another objects but there is small spacing between them. How do I make it so there is no spacing at all?
Ok! Thanks!
If I have 10 of the same object and when clicked I want the specific UID of that destroyed instead of all 10 being destroyed, how would I do that?
Thanks so much it worked! I'm glad I know this exists now! It will be a good help for future games!
What do I do to make it when 5 sprites are overlapping this object it can be detected.
Thanks!
How do I make it when a object is clicked 2 times it will create 2 of the same object?
Is there a way without making it global or having another instance of it? Is there a way to just maybe teleport the sprite or maybe make a new instance of the sprite?
Lets say I have a object in layout 2 and when this object is clicked I want it to be teleported to layout 1? How would I do that?