Rable's Forum Posts

  • Thanks a lot for the update! :)

  • I don't have a 4K monitor and I find it really hard to distinguish the + from the "divided by" symbol when somewhat zoomed out.

    Is there a way to revert the display to the good old "/" symbol? I looked in the settings but didn't find it.

    If it isn't the case, that would be a nice addition to C3, Ashley

  • To make the "on start of layout" bug clearer, here is a code I created on a separate layout inside my main project.

    Both the mainChar and the enemy object are placed on the layout.

    If I run the layout with this code, mainChar will appear for 0.1 second then be destroyed. 2 seconds later it will reappear. enemy will never appear, even though it exists in the debugger and is visible.

    Now if I invert action 3 and action 5, the enemy object will appear for 0.1 seconds, then be destroyed and appear 2 second later. The mainChar object will never appear even though it exists in the debugger and visibility is set to True.

    I hope it helps!

  • Hi lucid, thanks for the reply.

    Before sending the project, I'll triple check my code, as the problem explained above is dependant on a family regrouping SCML object. Only the SCML objects in the family weren't diplayed. Others are working well.

    I just removed the objects from the family and they appeared normally.

    As the code of the project didn't change, I guess there should be some problem with how SCML families are managed.

    Further bug reports: the two bugs I hope would be fixed don't seem to be fixed.

    1) When I place a scml object on a layout, by default it is scaled to about 1000%. I have to add an action asking to make its scale to 1.

    2) If I have an SCML object on a layout, and on start of layoutI delete it, then create another instance of it later, the instance is actually created (visible in the debug mode) but will never be visible, even though its visible property in the debugger is True.

    [EDIT] Note that if I wait 0.1 second before deleting it, it will be created normally afterwards. But if I wait only 0, it will not be.

    Those two bugs are present on the february version of the plug-in as well as on the newest plugin you updated a few hours ago.

    Or maybe these aren't bugs and I'm doing something wrong ?

    Thanks ! :)

  • Thanks for all the updates. Much appreciated !

    For the information, I updated the plugin. I previously used the February 21th C3 plug-in, and some of SCML objects don't appear anymore. I didn't change anything in the project, didn't reimport from Spriter or did anything special.

    Here is a capture of the SCML object info:

    I tested on the web-based C3 and on the desktop build, and both aren't working.

    I reverted to the previous plugin I was using and everything is working fine again.

    Any idea of what could be the problem?

    [EDIT] as explained below, the problem seem to come from SCML families. Removing the object from the family make it appear normally.

  • Thanks a lot, I'll try that! :)

  • No one can help me for this ?

  • Asmodean , could you share your basic project with me so that I can join it to the bug report? I've been trying to export a basic project to my android phone for one hour, but for some reason I have the message "the package appears to be corrupted" when trying to install it on the phone.

    Thanks in advance!

  • Not working either. :(

    Has someone already had this bug and found a solution?

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  • Oh sorry, I misunderstood the idea. That's worth a try. :)

    Thanks!

  • Hi everyone,

    This bug has been reported to me during iOS QA:

    The application was launched on an iOS device and the multitasking menu was opened. It was observed that the sound of the application keeps playing when the multitasking menu is active.

    Expected:

    The sound should stop playing when the multitasking menu is opened and then resumed when entering back in the application.

    Any idea how I could solve this bug?

    Thanks for your help!

  • Thanks, but if that means the game will not be fullscreen during the time where the name is selected, it will look very unprofessional, so this isn't an option.

  • Setting the game in fullscreen again doesn't work. :(

    Any other solution which wouldn't need me to change the keyboard system?

  • Thanks for the suggestion. I didn't try to ask for fullscreen again, so I'll try this first.

  • Hi everyone,

    After the player names his character, I have some part of the Android software overlay staying visible until they are manually turned off.

    Video:

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    Any idea how to get rid of this?

    Thanks in advance! :)