Is that error on your machine or someone else's?
It looks like on that machine and browser it implements webgl with D3d, and fails when compiling a shader with the tex2Dgrad function. In vanilla Construct the only bundled shader that uses that is the TileRandomization feature for tilemaps which was added in B321. However there appears to be fallbacks in place when using webgl1 and the OES_standard_derivatives extension isn't available.
Do you use any third party effects? If no, then I imagine a minimal c3p would be one with a tilemap in case that effect isn't automatically added otherwise.
Best case it's just a slight mistake in checking if that extension is available with webgl1. But considering the error occurred at the D3D level and not the webgl level it may be a browser bug or outdated D3d version. I guess this is a fitting point to ask the browser and version, and what operating system.