MPPlantOfficial's Forum Posts

  • Either because they want to do better at playing the game or because there was something they missed that they wanted to explore for a different outcome.

    Or because their friends and/or Youtube Idol play it too.

  • Very, very hard to determine these days.

    First of all you have to understand that Games Journalism these days consists of companies making deals with various reviewers (IGN, Kotaku, Gamespot...) to give them a free review copy and an embargo date (this is the date when sites are allowed to post reviews before launch). A game company being disappointed with a site's review of a previous game would result in strained relationship between the two parties. There was a guy that got fired from his job because he gave an honest review of the game Kane and Lynch. Source (http://www.gamespot.com/forums/system-w ... -29097920/)

    Because of this sites are forced to suck developers' ------- before the launch of a game or else they wouldn't be able to put out a review and would lose site traffic on launch day. So even if a game is bad and riddled with bugs, there's a good chance sites would still give them 10/10 reviews.

    Now for mobile I don't know the exact parameters.

    I mean you could create Earwax and Snot and Undigested-Peas-and-Corn Kernel-clasts in-a-Turd versions of Candy Crush today and wake up a billionare tomorrow. (which itself is a clone of Bejeweled which itself is a clone of a Russian game called Shariki)

    Take Flappy Bird for example, it's not great, it's good mechanics-wise; does what it's supposed to do but somehow it generated a **** ton of money.

    I'd have to say the first thing you have to consider is learning curve. Flappy bird has zero learning curve just to play the game but there's the challenge of getting good AND getting consistently high scores.

    Start from creating a game that has virtually zero learning curve but gets progressively harder. If you're getting positive feedback from friends and random people then you only need better art and marketing to turn it into a success story.

  • youl probably get ideas ... but they'll end up dumped cause you will want to try all of them. stick with 1 then when your finished with that move to next 1.

    GOLD Advice right here.

    I probably have 3 or 4 abandoned games just because I want to implement too many mechanics and don't know how to make them all work together.

  • MPPlantOfficial

    Pandadoor

    was talking about the OP the post seems a troll...its like that thing "i want to write the next big book all i need is a writer with imagination to write it for me, a publisher to publish it for me, and a financial guy to pay for it. and im good to go. any help? "

    Depends on your definition of "Trolling" I guess.

    In this case I think he's really just uninspired and looking for ideas from someone else.

    I've done a bit of trolling myself about 7 or 8 years ago. Trolling used to be an art.

    Deliberate misdirection; Leaving people in a heated argument among each other.

    Ah those were the good old days...

    These days anything can be considered 'trolling', from a person (none-deliberately) being ignorant to expression of an unpopular opinion to simply disagreeing with someone else to spreading hate. That last one has to be the lowest form of things people consider 'trolling.'

    I just went off the rails.

    Anyway, OP, to answer your question, try playing some free games online. The ones from Gamejolt/Itchio/Kongregate heck maybe try some of those abandoned games in the Arcade...

    These usually contain great ideas that haven't been implemented for mass appeal yet.

    • Post link icon

    Close to finishing Arcanum but I decided to start on this:

    Trying to finish all the Troika Games.

  • this is a troll right?

    The flappy idea was.

    But I really, really like that game box art. Srs.

  • My idea for a horror game is bring back mechanics from the past such as limited item inventory and tank controls and see how they fit into a modern game setting.

    Seriously. First-Person and Over-The-Shoulder have been done to death these days.

    And speaking of horror...

  • We should also have a stinkers category for Construct 2 plugins that don't work...The "official" Google play services plugin hasn't worked for almost 2 years!! Then we can worry more about the quality of scirra's Arcade submissions....

    +1

  • You have to look at it like there are no bad games...

    Oh but there are bad games... Fallout 3 for example.

  • Well click bait banner ads are not the only advertising I use and there are many ways of getting advertising revenue besides those ads BUT that is how many game designers get their revenue and if a game goes viral it can bring in a lot of revenue and if that game is on Scirra arcade when it goes viral that attracts new visitors and gives them incentive to get a license.

    The way I see it Scirra Arcade is not the end goal but more of a place to test your game and show aspiring developers the possibilities.

    Would you play a great game on say an Android device or on Newgrounds and be thinking "Hmmm maybe this game is one Scirra Arcade to. I'll go play it there." ???

    I just don't see that happening any time soon. I can see people possibly visiting your game on the Arcade, , liking it and hoping the game is on Android/iOS too but never the other way around.

  • ...so I am now publishing on Itchio, Kongregate and other arcades because I don't feel the Scirra arcade is helping promote our games and has some unresolved server issues with CAPX files and loads get screwed up leaving my games in 404 limbo.

    While I agree with most of your points I understand why they wouldn't want to implement Ads anyway.

    Even if there were ads you would still need to have at least 100 visitors to accidentally click on them to be able to get what? $0.03?

    We can hardly attract players at the Scirra Arcade even with separate threads for all our games.

    Kongregate, Gamejolt, Itch, iOS, Android and all other platforms are good enough for that.

    I brought this up because I want more new people to try C2/3.

    Because right now seems like their target audience for C3 is the existing community which as of right now split right down the middle because of the subscription model.

  • I've visited the arcade a few times and have played only the Top-rated games.

    I occasionally visit the arcade looking for ideas and I don't want to offend people but to be honest there is a lot of **** in there. Games that don't work as intended, some that just require polish and some that are just plain ugly. I hate to be using that word but I've made games that have been called exactly that which forced me to improve my art style maybe not to industry standards but at least presentable to the average player.

    I understand that plenty of the games are just there for testing mechanics but I came across this quote from another thread:

    I know you want to sell C2 and C3 engines but the fact is that most people visit Scirra to see the games and that is how they judge the quality of the engine and after they try the games in the arcade they go and get a free copy or maybe a licensed version.

    and thought maybe the reason C2 isn't as popular as it should be is because of the amount of bad games. Maybe not the amount of bad games directly but the easy access to these games. Newgrounds has a quality control system where a game submitted is put in the judging section before it can be featured in the "New Games" section. I'm not proposing we delete the uploaded creations but maybe put them in a separate category named "test games" or something.

    Obviously we have to scale down the amount of votes required to put these games since the arcade doesn't get as much visitors as NG or Kong . Maybe we can go with an average of 3-star rating or higher after 10 votes and your game is published in the New Games category and the ones that don't make it go to the "Test Games" category.

    Do you agree the Scirra Arcade needs quality control? What would you propose?

  • Yeah. I would love to stick with just AdMob and not bother with another plugin for another ad network. Hoping to get an answer to this. I know they released it for Unity.

    I'm hoping Josek creates a plugin because his Admob plugin still works and it's still the one I use today.

    By the way you game title "Ball Walker" reminds me of Paul Walker.

  • You can do a game jam, there will be the Bad Box Art challenge on gamejolt starting the 24 march. (ends the 27 march)

    Why is this image in their "Gallery of Trash." :

    http://imgur.com/y7ZqdYY

    This is a very nice box art. For shame.

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  • . I need a challenge such as a (game type) in (time limit) or something along those lines. If you have any Ideas please let me know. )

    I know. Create a Giant Segmented Winged Dragon Coiled up Dog Turd version of Flappy Bird where the obstacles are a bunch of Match-3 Blocks and Zombies.

    ^

    100% ORIGINAL