MoscowModder's Forum Posts

  • It's below. How do I make it within? It can't be in the bullet's "On create" because different enemies fire bullets differently. I could make several different bullet objects, but I'd rather not if I don't have to.

  • In my game, I use the following series of actions to fire bullets (both the player and enemies):

    (Object) spawn Bullet

    Set angle toward target (either player or current direction)

    Set damage...

    The trouble is, the Set angle action doesn't seem to care which bullets it chooses. For example, one enemy that shoots bullets aimed at you will aim all bullets on screen at you every time it shoots. How do I make it only select the shot it just fired?

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  • Perfect! Thanks!

  • I'd like to make different members of an object family all share a family instance variable (like HP and Damage), but all have different values for this variable. I can probably just give each different family member an _HP and _Damage variable and an event sheet that copies these values to their family instance variables for each enemy, but I'd much prefer if I didn't have to do that as I plan to have many, many different enemies and do the same for different families like weapons.

    Is there an easier way to do this or am I stuck with the method described above?