In my game, I use the following series of actions to fire bullets (both the player and enemies):
(Object) spawn Bullet
Set angle toward target (either player or current direction)
Set damage...
The trouble is, the Set angle action doesn't seem to care which bullets it chooses. For example, one enemy that shoots bullets aimed at you will aim all bullets on screen at you every time it shoots. How do I make it only select the shot it just fired?