lucid's Forum Posts

  • Thank you both for the info. That makes things pretty simple.

  • I'm not sure if it's possible, but I'd like to allow the user to select screen resolutions from a list of resolutions supported on their hardware configuration. I know how to make a listbox and change the resolution, I just need to know how to get a list of supported (fullscreen) resolutions.

  • robin Sommer - could you send me your zipped Spriter project to ?

  • new version

    11/2/2016

    • Fixed a bug where default pivot points weren't working with the new self-drawing/performance mode
  • TheRealDannyyy - yeah, it's a bit outside the scope of Spriter to handle physics and and collisions. I think the best alternative would be to create the joints based on the Spriter bone positions. I don't have time to look in depth into chipmunk physics at the moment, but one thing I've considered adding and might be able to add (probably not too soon) is a hierarchical 'for each bone' condition that would loop through the base bones, and then each of their children, etc, and corresponding expressions to give you the 'current child bone'/'current parent bone' type info. Would that be helpful?

  • "chipmunk physics" behavior?

  • Yes. It will always be in the Spriter Plugin for C2 link in my signature, and in this thread.

  • TheRealDannyyy is there anyway you can use the Override Object Animation action to tell each sprite where to be while in ragdoll mode?

  • Zathan

    Use the bone names, instead of the sprite names. The names can be seen if you click the hierarchy tab, or expand the timeline view in Spriter. in this case, in C2 change the name of the parent and child to "bone_000" and "bone_001", respectively.

  • Sethmaster

    stricky

    New plugin release:

    10/24/2016

    • Changed the behavior of blends from nonlooping animations to behave more intuitively.
    • Changed behavior of 'on initialized' condition to trigger even if the object fetches information already initialized in a previous layout. (to allow actions to be easily used in on initialization events)
    • Added "nickname" property. This feature is to make it possible to differentiate different scml object types (and individual instances if desired) in the layout editor in C2. The scml object now shows the filename in the square inside the layout. If you have something inside the nickname property it will display that instead.
  • team EternaL - I tried with your Spriteria boss contest entry file, which has extremely large images. It doesn't have any issues for me with pivot points. Are you sure you exported with all the required options?

  • stricky, would you mind sending me a capx to take a look at?

  • Radius Wing SHMUP Art Pack — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-animations/radius-wing-shmup-art-pack-2959

    <p>With BrashMonkey's Radius-Wing SHMUP Art Pack, you can mix and match 6 separate components from a large array of designs to create a custom space ship reminiscent to those seen in classic arcade shoot-em-up games.</p><p>Once you've arrived at your ideal design, you can choose from many thousands of possible color combinations to finalize your custom space ship. Many hundreds of thousands of possible color combinations combined with over 200 thousand possible component combinations means the possible ship variations are nearly endless. Advanced users can even customize component images or create custom color palettes to permanently increase the possibilities.</p><p>After just a few quick swipes of the mouse your awesome fighter-ship will take shape before your eyes in the form of a high res, smooth 32 frame rotation animation, which you can then export for your game. Keep it large for cinematic or title-screens, and reduce it down to create your actual in-game space-ship sprite. Use the exported frames for either full in-game barrel-rolls or for subtle leaning as the player deftly maneuvers their ship between the onslaught of enemy fire.</p><p>With so many possible design and color combinations, you can not only create a large variety of ships for your player to pilot, but also a whole evil armada for them to send packing back to their sector.</p><p>This Art Pack also includes an impressive assortment of player shots, mussel flashes, impact effects, explosions, force-field effects and a collection of 3d rendered rotating power-up capsules which can be color-customized in the same manner as the ships themselves.</p><p>With Spriter, you can creatively flip, rotate, scale and combine any of the thousand-plus images included in this pack to create and animate all kinds of cool stuff for your next SHMUP project.</p>

    Use this topic to leave comments, ask questions and talk about Radius Wing SHMUP Art Pack

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • We will add this to the tutorial at some point but chances are the issue was just needing to know these actions are meant to be used every tick using the object names from Spriter. Try Every Tick - Override "yourBoneOrSpriteName" (the hame within Spriter) scale to 2. See if it works.

  • Hello everyone. If you had an issue I hadn't replied to, please see the post immediately preceding this one.

    In other news, BrashMonkey is pleased to present the Radius Wing SHMUP Art Pack! Check out the trailer here:

    There is also a free Essentials version for Spriter Pro owners. If you own Spriter Pro on Steam or purchased it from our site you can download the Essentials version now. If you own Spriter Pro on the Scirra Store, it will be available as an 'alternate version' download for Spriter Pro once Scirra approves it for the Store, which will probably be on Monday.

    The full Radius Wing SHMUP Pack will also be available on the Scirra Store after it's approved, but in the mean time Spriter Pro and all Art Packs (including the SHMUP Pack) are on sale on Steam. so you may want to check out those deals if you haven't purchased Spriter yet.

    Here are some screenshots: