LittleStain's Forum Posts

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    Tips for posting in the How Do I - forum

    [quote:mgkii0w3]Need a place to put your .capx files online? Try DropBox, Google Drive or OneDrive (formerly SkyDrive).

  • Would there be an issue adding an extra empty line at the left of each "letter"?

    Maybe one at the right too, just to be sure..

    You have character spacing set to 3, so setting that to 1 would visually be the same..

  • Do you mean the Multiplayer.MyAlias ?

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  • Something like this should work:

    Give your sprite an instance variable..

    on left arrow pressed - set instance variable direction to "left"

    on right arrow pressed - set instance variable direction to "right"

    sprite compare variable is "left"

    • set animation to "idle left"

    etcetera..

  • Well try it and see if it is what you mean.. 😊

  • You could set sampling to pointsampling and pixelrounding to off in project properties, if that is what you mean?

  • Would there be an issue adding an extra empty line at the left of each "letter"?

    It seems to have to do with blending into the next one..

    I,ve seen it happen with both tilemaps and tiledbackgrounds..

    This is the first time I've seen it with spritefonts..

  • Do you have the same issue using linear sampling instead of point sampling..?

  • Event 13 is disabled, but its subevents 14 and 15 aren't..

    event 23, 24, 25 and 26 check if detector is overlapping solid, but there is only one detector in the layout and two enemies..

    You are trying to set it to imagepoint "detector" of the enemy, but you are not saying which enemy and there is no way for the program to differentiate between the enemy instances..

  • Adding "For Each block" should help, too, I think.

    In this case it wouldn't, because it's clear from the event/conditions, which one is meant..

  • Can't download your file, but speaking in general..

    before combining your objects set either a dictionary object, variables or an array to the objects (and their position) and on step back, recreate them..

  • Which events and/or actions are you using and do some of them work?

    What settings are you using for export and inside intelxdk?