lionz's Forum Posts

  • Ok you can do straight from C3 to the phone, no need for android studio. Look here construct.net/en/tutorials/building-a-signed-apk-for-android-in-construct-3-28

  • Shouldn't the bottom event send the item back to their assigned slot not a random slot? Otherwise what's the point in assigning the item's ID to the inventory slot?

    Also what I mentioned above will not fix all the bugs but it will at least get the function to work. If the function doesn't work then it doesn't set a slot to occupied which is part of your logic.

    You could also share the file and I can fix it, just tell me what the problem is.

  • It's because you're using system to pick, which won't pick instances. Instead use item overlapping inv slot like you did in the second event... get into the habit of using the object and not system. Try changing that and then testing it with a slot that is not occupied to see if it's fixed.

  • Kill you with an animation?

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  • Do you need android studio? You can go file export > cordova > xcode I guess. But I prefer to let Construct do everything.

  • Hi, the screenshot is in the post above yours? If you are looking for something different though I would make a new post.

  • That game looks like 8-direction with weapon aim following mouse cursor, the camera is on the player, in Construct it's called Scroll To behaviour.

  • Not in the way you're describing but arrays are simple so you should use an array.

  • Since your events to add values to the array are running every tick then it may look like what's displayed. Check the array in debug view to see the values in it. You should fix your events though so you are not adding to the array constantly, maybe those status conditions are meant to be sub events of the tap?

  • There are system actions 'Restart layout' or 'Go to layout'

  • As a player you want the animation to be instant or it's going to feel slow and weird

  • Well you could do some unnecessary logic like create object by name and have the names ready and run a loop in a function through all the names. But yeah you should do create actions for each object separately. The x,y doesnt matter because at the end you can say Family set position to your co-ordinates and it'll move them all.

  • For the creation no but if the problem is with the co-ordinates then that's fine. You can create all the objects with separate actions, then the set position you can use the Family, it will move all the objects with one event.

  • To create each object in a family you need to make a create action for each object. Alternatively you could place them in the layout yourself to avoid making the events.

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