lionz's Forum Posts

  • Yes it's Set CSS style, font-style: italic or font-style: bold.

  • On July 10, 2017, the Intel XDK cloud-based build servers were retired. You can no longer build a Cordova mobile app directly using the Intel XDK, with any version of the Intel XDK. You can build your mobile app using either PhoneGap Build or Cordova CLI.

    https://software.intel.com/en-us/xdk/do ... -build-tab

    As mentioned by Ashley in a March post :

    We knew this was coming in advance and it was one of the factors in creating our own build service. We're also going to look in to using the C3 build service to build exports from C2 so you can use that as a replacement without having to import your project (which could be tricky if you don't have all third-party addons for C3). Also you can, as ever, still use PhoneGap Build, so nobody's left out in the cold. We're also going to look in to making it easier to use the Cordova CLI for local builds. And you still have a few months to use the Intel XDK.

    I don't use C3 but you can inquire in that section of the forums about the build export capabilities.

  • So you're looking for a way to do...what? Give me an example of a complex condition.

  • Oh right. The variable will be changing but your text isn't updating. You only update it once on start of layout when it is 5. You have to use set text whenever you expect the variable to change, although the manual advises trying not to use every tick on a bunch of text objects if you can avoid it.

  • The structure could be wrong such that reset global variables is happening constantly. You could have other events affecting it, if there are any. Post a screenshot of the events.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • When items are on the same layer, they still have something called Z order, where they can appear above or behind on the same layer. Check out Z order bar (not available in free version) https://www.scirra.com/manual/157/z-order-bar. For a background though, a good practice is to have the background on layer 0, and then start putting the sprites on layer 1 and above, see Layers https://www.scirra.com/manual/42/layers-bar.

  • Omg this looks amazing, congrats! Great job!

  • Looks like CRAP. Hehe, hope it is going well.

  • Just change it to ShadowBall on collision with Enemies > Subtract 5 from Live. That's all you need.

  • Yep, animations are your friend here.

  • When you pin you can choose to to take the angle of the object or the position. i.e. the pinned object does not rotate with the object it is pinned to. You can use set position to an object also. I have to guess what you are trying to do though, it's not really clear.

  • You can use the Pin behaviour which pins the object to the player. https://www.scirra.com/manual/99/pin

  • I've created something general here in 2 events without using an array, although your array idea seems reasonable. https://www.dropbox.com/s/irmajka5z3ihj ... .capx?dl=0

    You add more enemies to the game, you don't need to change anything. The only extra logic required is how and when you change the min and max probability values in the game, but yeah you said they are based on various things so I assume this will be some kind of calculation.

  • You give it 8-direction behaviour, you don't need to 'use' it for movement though, just assign it to the object.

  • What doubts? Did you try it?