lionz's Forum Posts

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  • Your question is confusing, how can they shift both up and left ? If you remove a value I would expect the values below it in the column to move up and that's it.

  • Can you add information and tell us what you mean ?

  • You have nothing to determine what is slot 1 or slot 2 ? You need something additional like an instance variable for slot number and pick that way. Also you can't pick in this way as the first condition narrows it to only slots that have animation frame 1. There will be a better way to go about what you're attempting, probably where you determine if you have wood or steel in separate events.

  • You need to set the angle of motion of the bullet, if you have 'set angle' ticked on the bullet behaviour then you can use set angle to 0 for right and set angle to 180 for left

  • So there is nothing to cancel, you don't have a plan

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  • So what's the question or problem ?

  • My approach would be to add an instance var to 'A'. Then you say for each 'A', 'A' is overlapping 'B', set 'A'.variable to 'B'.pickedcount.

  • This is determined by the collision box, so open that sprite in image editor and check the shape of the collision.

  • Import the animation again :D

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  • End of layout triggers when you are going to a different layout so why would you expect to restart or see the current one has restarted ?

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  • You first need to set up your own controls rather than default, then you can disable the key assigned to accelerate with a variable. For future posts please add more info in the initial post such as I am using the Car behaviour.