When you say you want to reuse the same tilemap what precisely do you mean?
Ya I tell you above, instead of random use 'choose'. This is what you are looking for to choose between the 2 options yes? Replace random with choose.
Which tutorial? choose(a,b) allows you to pick between 2 things. Add this where you set the variable to right.
Show me a screenshot of your event with the direction variable and I can help.
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Nice, good luck! I always follow and purchase Construct-made Steam games.
set variable to choose("left","right")
Not every tick. On enemy died : set local variable and then use sub events to decide outcome
There is an if doesnt exist - 'item is missing'
To what platform? There is
Nice, good luck with them :)
set a local variable to random(1,100) then use logic to split the outcomes, if less than 70 do A, if between 70 and 90 do b, if greater than 90 do C.
So I mean add a condition, which appear on the left (press C), to the on collision event. The condition should be critter opacity=100. This means when the bullet collides that the critter object opacity must be 100 for it to do the actions i.e. it is not fading. So you can only hit it one time with that condition.
Let's see a screenshot of the events you added
Add a condition to on collision event : critter opacity=100. When fading its opacity is less than 100.
Not really but you can edit the title and put [solved] I guess :)