lionz's Forum Posts

  • The spaces on the board should have a variable to mark its position on the board, so 1, 2, 3, 4 in order etc. The player also has a position which is a global var. I see you have the power as gv and also dice roll. So if player position is 1 to start. You do a roll and get 3, the power is 2. The move amount should be diceroll+power each time. To move you set player position to position+(diceroll+power) so now player position would be 1+(3+2)=6, so player position is 6. To then move the player you can have an event that always sets the player location to the tile where player position var = board space var. The only tricky thing is then if it cycles round so when you hit the maximum space on the board, it needs to do a calculation to bring it round to start from 1.

  • Post a screenshot of what you mean by the size does not fit, thanks.

  • Which bit isn't working? You can track the variables in debug view to see what they're doing. The logic looks reasonable. I could see it not working if the starting value is not a multiple of 2 so strength doesn't equal 0 but drops below to negative number maybe. There would also be a delay before you saw any explosion but it should still work.

  • What are you trying to do? Maybe you're looking to set the wall to solid and have the other object as a bullet that bounces off solids?

  • When two objects collide you can use system pick nth instance, where 0 and 1 are the two objects colliding. You can use this to reference the two and get their UIDs.

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  • BadMario If you set it to T, then only ads that comply with 'suitable for 12+' are shown.

  • Are you trying to store the animation frame as 1? You would store the number 1 only, then on game load you can set the animation frame to the local storage item.

  • You have to create it first on the event sheet, then it's possible to call it.

  • When you go to shop you can store the previous layout name in a variable then when you exit shop you go to layout by name using the variable.

  • The same logic as entering the shop...on button pushed go to layout.

  • For the camera you add the 'scroll to' behaviour to the player object that is jumping. Game camera then follows the player at runtime. As for the objects you can use system create object to create platforms at run time but I guess this will be used alongside other conditions.

  • You don't configure the apk, you must use the device settings. Or there are some apps on the store that allow more detailed override of the screen timeout but you don't do it with the game itself.

  • Cool quirky game but it's live already and I think it could've done with some testing, really buggy game. Or maybe that is to add to the charm hmm.

  • Looks like the issue is caused by a combination of the high movement speed with the ridiculous acceleration/deceleration settings. I don't know enough about them to give an exact reason as to why it stops abruptly during pathfinding but if you set it to something more normal then it's fine.

  • I made a simple file and it's working well so better to share your file.