lionz's Forum Posts

  • What problem are you having? You said it shows okay but then it doesn't? You need to update the text in the text object each time.

  • Set Text to global variable ammo every time you shoot. Did you just set it once on start of layout?

  • The player needs to move faster than the platforms or probably there will be an illusion that the player is stuck because you can never catch up with it.

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  • Is it impacting performance though? I've never had a problem with using 'too many' global variables. I think if you have thousands of events you might start to see something. Running through an array every tick sounds worse, like it could be more of a performance drain.

  • You can create an invisible border of sprites around the platform that have Solid behaviour and enable them when the player is on board, disable when it reaches the destination.

  • If you pin the player to the platform when no movement key is pressed, and then when movement key is pressed unpin the player, that might have the desired effect.

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  • I guessed they were different event blocks but with the same condition? How did you resolve it?

  • Are they both using the same condition 'on rewarded ad complete' ? Try setting a variable for each one and add more conditions to the reward ad complete event, if variable is 1 award fuel if variable is 2 award money, something like that. I don't think you can say on ad complete specifying by ad unit ID.

  • You still have the down key button press separate at the top so the same bug will happen. It sets it to 2 and then the event below runs where it says menu select = 2. You should have them all in one event as I previously mentioned.

    Also on the enter key press events you don't need those extra conditions for variable is not equal to something, that won't be causing any bugs though they are just redundant.

  • Does that relate to some other events you're not showing us? Not sure what you mean by that. It 'thinks' that option 2 is option 3 sounds like you are pressing a key or choosing an option which isn't shown here.

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  • You mean you want to pick all the objects again inside the same event? You can use system pick all which opens them all up again to be picked.

  • Add an 'Else' to the second condition. It's not working because in Construct it sets the value to 1 then runs the second condition because it is now true and set to 1.

  • It is because the events are true as you run the events from top to bottom like Construct does. It becomes 2 which makes the event for if=2 true and then changes it to 3. Using the on down key pressed condition make it one event only, indent with sub event (S) and use Else, so if variable = 2 Else if variable = 3. That should fix it.