I see, thank you so much for the help!
Here's the short version, sorry again. Just go into the store and press E to buy an item. Also, to use the potions drag and drop them onto the knight. The issue is that you can see the item in your inventory inside the store just not when you leave.
https://www.dropbox.com/s/r6muc67tz73f9us/InventoryCopy.c3p?dl=0
Oh shoot, sorry, I sent the wrong thing. You can go to the store from the Village Layout and get items from the first building. I'll try to find the version that's just the store.
So, I'm making an inventory system for an rpg style game and I've gotten it to where you can go into a store, buy an item and the press I to access your inventory. However, when I leave the store all the items are gone, but if I come back they're back. It seems like some sort of issue with the different layouts even though I gave all the items the persist behavior and made the inventory layer global. Any help on how to fix it would be very appreciated.
Oh actually, I've found that by jumping around I do eventually land on the platforms, but if I do the player kinda glitches on the different platforms, like he shoots up to the top platform then falls through them and stuff like that.
I tried that but I'm still having the same problem. After looking at it, could the issue be that the system is registering the tilemap as one big object?
The issue is that it's a tilemap so I can place them easier. Does jump-thru not work with tilemaps?
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I'm making a platformer game and I wanted to make a short wood platform that the player could jump through, but when I jump I just fall through the platform. Does anyone know why this might be happening?
I actually figured out how to do it, ibemad, if you are still interested I could tell you.
An example of this would be blocking an enemy in the game Blasphemous
So I'm trying to have an animation for some of my enemies where they play a certain animation when they're blocked though I'm having an issue with how to do that.
Some pictures of a game I've been working on with my friend for a while called Vanguard.
So, in the game at the end of the level, I have it where the player will have their controls disabled and will then be simulated to the right until they reach a certain point where the game then moves to the next layout. However, for some reason, this time when the player goes to the next layout they aren't able to move. I'm not sure why this is happening as it worked fine in a previous section and I don't believe I did anything differently in the events.
Sorry, I meant instead, not inside. Also, do you have an example of how to use states instead? I'm not really sure how I'm supposed to do it.