Kyatric's Forum Posts

  • Not only postmortems, but indeed, I second sman118 too, GDC Vault is a great resource for game making and business knowledge.

  • After further testing, I'd be tempted to say that the issue comes from dropbox's speed of file serving.

    It appears that not all images are properly cached before displaying the game.

    It's not that big of a deal as long as you don't plan to only host the game in dropbox.

    It's a bit strange that it happened "all of a sudden", never had this issue before a few days ago.

    Just be aware that for your testing phases, it's better to wait (don't hesitate to wait a few minutes) before making any action in the game, even if the loading is supposed to be complete.

    (A few refreshes seems to also help, making sure all the files are loaded)

  • Try event "system: compare two values" loadingprogress = 1

    Loadingprogress is a system expression.

  • The loading screen is the first layout of your project and you switch to the menu only once loadingprogress = 1.

  • You're right, I've encountered the same issue in a project of mine (if you check for error in your browser you'll see an error message talking about a DOM security issue with a slightly different message in FF/Chrome).

    I came to the same conclusion that it was because the project wasn't completely loaded, and so you should make a loader screen that will only give access to your menu once ALL datas are loaded.

    Also, it's only experienced when the project is exported, not in preview.

    Chrome and FF have the same behavior, this time IE is the one not complaining about anything and executing the game. Perhaps it's webGL related ?)

  • It means that when your player is inputing a command (whatever the method), it's triggering an animation.

    But you only intercept the start of the input, not the moment the player stops pressing the key or stop touching the control arrow.

    So put conditions "Keyboard on key release" or "Touch on end of touch" which will display the "default" animation (standing).

  • We need your CAPX (read the manual article linked in my previous post), not your exported project, there's nothing we can do out of it to help.

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  • The sharing is ok, but the files you are sharing aren't.

    What we need is your capx.

    Also, just looking at your project is probably not the best solution.

    There are tons of tutorials and examples in the how do I FAQ about managing inputs, animations, etc...

    Also check the shipped in examples.

    All beginners questions and issues are ALREADY answered in the forums.

    Instead of diving full head on in your project, take the time to learn from everything around.

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  • Perhaps moderators could remove tutorials, too. I think the devs are probably enjoying a much-deserved weekend at the moment, which is why the junk from Maksvir is still there, and I haven't seen them or any of the mods today.

    Oh so moderators don't deserve week ends.

    I note it...

  • Kyatric , I already checked it out and it doesn't meet my requirements ( when the thumb isn't touching the thumbstick , it doesn't move )

    And have you tried disabling event 5 ?

  • What about checking the how do I FAQ to the section Touch ?

    ThumbStick example (mouse and touch) - LINK

  • If you click the down arrow on the right you have the color palette that allows you to select the color you want.

    I don't think it's a bug, selecting the text field itself has the same behavior in win 7.

  • <img src="https://www.scirra.com/images/articles/subeventexample.png" border="0">

    Sub events are already indented, and you can collapse then to only have the top event.

    You can also use groups to organize the event sheet.

    And you can add comments.

    <center></center>