jeremiahs's Forum Posts

  • Ashley So you did try it yourself? With the web upload and a zip? Or is that just in theory?

  • Ashley I have also tried using a fresh new project and uploading the zip from that, and it still doesn't work. Is it possibly a file structure issue with the depot? I did message steam. My real question right now is "does the web upload on steam work with construct cef zips?"

  • If there's an issue with Valve's upload process, you'll need to contact them about it.

    I guess I'm just making sure I'm not doing anything wrong from the construct side. When you've done this for testing have you used this web upload and do you just upload the zip directly after you've downloaded it from the construct export? citron2010 I have tried renaming the zip without parenthesis and without spaces.

  • I don't want to extract and change things. I assume with that in mind, I'm supposed to use the "web upload" option in the steampipe section of the steamworks webpage. My issue is that when I do, I always get this - Error: ( Failure )

  • It's hard to say anything other than it should work, and I tested this recently and it worked fine for me. One common mistake is to extract the files on Windows and recompress them before deploying to macOS or Linux, which removes executable file permissions and will break your export. You need to extract the zip on the target system for it to preserve file permissions (the one exception being the Steam Devkit client). See this guide for more details.

    Thanks for the response, I do extract the downloaded zip file after it exports, which seems to be the only way it can be uploaded. I tried to upload the zip directly with the steampipe and the web upload, but it always fails that way. If I extract first then upload with steampipe the game works fine on steamdeck, just not the achievements. Do I need a linux computer just to extract and upload for steamdeck? Or is there another way?

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  • I'm using the steamworks plugin. When I use the webview2 export on pc it works, but the cef export is always "not available" when on steam deck. What could be wrong? Same issue happens on a fresh project with nothing but steamworks added. Steamworks:1.5.0.0 C3:458.2

  • Looks great! There aren't enough zelda-likes that actually get finished.

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    I'm Jeremiah Stilts and I made 100 Pumpkins 1 and 2 using construct 3! They're small metroidvanias, the first being a colecovision style game and the second being more GBC inspired. Here's a link to the steam page for the latest one: https://store.steampowered.com/app/1824290/100_Pumpkins_2/