Hi,
I'm working on a game where you can switch between characters with different shapes (square, triangle, circle) and different abilities (speed, jump strength, etc.). They all should have the physics behaviour in order to interact with other sprites.
What I did: I pinned the sprites to a placeholder and set the z-order (on pressing c = move circle to top of layer, the rest to the bottom). The changing abilities were also set via the event-sheet. Everything fine, but my problem is the changing collision mask. E.G. from square to circle. I tried to connect the character-change with a change to a different animation frame of the placeholder which has the circle collision-mask applied. That doesn't work, the character doesn't change and freezes.
Is that enough/the right information? Can anybody help me with that?
Thanks, Held