Grajo's Forum Posts

  • Ok i fix that. My fault i miss Every Tick after lvl up :)

  • I run game in debuger and player got stats after kill mobs

    Dont know why this now show up in game window ?

  • Hi

    There is probably a simple problem to solve on my path, but I can't manage it.

    He is working on the character leveling system. To test if the EXP granting system works, I set the addition of 20 EXP to the letter Q, but my character does not get it.

    Anyone know what im doing wrong :)?

  • Ok, I managed to figure it out: P

    This option works perfectly, I have now created one large object that serves as a spawn zone when the enemy respawns on the object like that tree is destroyed and another respawns, so we have a looped monster respawn

  • Hello everyone, recently I'm working on the idle game and I'm struggling with the respawn of opponents, at the moment I managed to come up with something like that, but unfortunately it doesn't work.

    instead of respawning 1 enemy when one is killed, it will respawn dozens of them

    I have one more question, how to make respawn points, at the beginning of the game, respawn 3 opponents, and when one of them dies, the other replaces him after e.g. 20s, any suggestion ??

  • Give the mobs a instance variable called CreatorUID and set it to the dens UID, Give the dens a instance variable called MobCount, when the mob is made +1 the dens MobCount, when the mob dies you can get the den via the uid stored in the mob and subtract from MobCount and then check the MobCount variable before creating a mob

    Hope this helps!

    Hello

    Do you have any more files to be able to better look at this solution?

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  • Thanks, overlapping was a great solution :)

  • There is no option in Construct to deal damage to targeted object??

    So i need to change every 1 sec for nearest to player and what option use to repeat attak every 1sec?

  • There is no option in Construct to deal damage to targeted object??

  • Hello

    I have several targets on the map that the hero will kill one at a time, but if the player kills one of the enemies, they all die

    what am I doing wrong: P?

  • Genius! Thank you :)

  • I do like u said, and still dont chose nearest target

  • Hello everyone, I have a problem with choosing a target.

    The hero has to choose the closest target himself, and then go to it, destroy it and choose the next closest target.

    Still, the hero chooses targets in the order I copied them into the game, not by distance

  • Hello everyone, I'm new here and I'd like to learn how to use Construct.

    I decided to make a game in which the hero moves alone without any player interference, just like the monsters. The hero wanders around looking for monsters.

    I'm using Path-finding, LOS and move to.

    The problem arises when the hero and the monster meet, the two objects overlap, and I would like them to stop when they meet.

    (red square is enemy and blue is player)

    ibb.co/34dmPxR

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