frayt's Forum Posts

  • I wanna create a sprite that will act independently from the other same sprite, with different UID.

    I want every sprite moving with and event, but not the same why by their position.

    on my project, I have created a sprite named ennemy. This sprite is not ennemy's sprite, is just a sprite for collision an moving. So I created another spriter that I will set every tick on the ennemy sprite.

    how can I do an simple event where I will be able to associate, for each instance of an sprite "ennemy" another sprite that are independently moving?

  • clone the player sprite

    use the pin behavior for one sprite of the player

    and duplicate all event of animation for the reflect of the player

    or you can

    clone the player sprite

    event sheet :

    every tick > "take the reflect player" > set position to another object

  • okay thanks for repply, I've done a hard disk error fix with windows 2 weeks ago, should I reformat my computer?

  • here is another message :

    Javascript error!

    SyntaxError: identifier starts immediately after numeric literal

    http://localhost:50000/preview.js, line 1 (col 0)

    different message, noway to run preview of the project. I did'nt made any change since 2 weeks ago, when all my project was running with no problem on preview

  • Problem Description

    Problem with all project run on construct 2

    Attach a Capx

    the problem is with all my project so I suppose there is no problem with capx. that was working 2 weeks ago, then I don't know why but preview any of my project doesn't work

    http://image.noelshack.com/fichiers/201 ... -bugcn.png

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    ____ Windows 10 professional ____

    Construct 2 Version ID

    ____ release 239 ____

  • hi, I was busy so I take time to check it. so here is the problem

    http://image.noelshack.com/fichiers/201 ... -titre.png

    I still have the same problem, all the instance have the character's map enabled

  • I will check it, thanks you much for your work

  • okay thanks.

    release 239

  • is that what you meant?

    http://image.noelshack.com/fichiers/201 ... -titre.png

    that give me an error of loop anyway <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

  • okay now I have an instance variable with the UID of each object

    how can I associate a left click on the instance with his UID to enable character map for this one?

  • I just wanna link a character map with just one instance of the object

    And what's happend with the event on the screen is that the event use character map with all instance of the object.

    I can't link a capx for now

    here it is :

    1= spriter

    2= spriter with character map enabled

    11111111

    22222222

    what I want

    1111112111

    I want just one instance character map enabled, when I click on it.

    but when I click on one instance, all the others instance had character map enabled

  • hi,

    I'm working on a shooter game with Spriter and I have some problem with character map that I don't understand how it works.

    http://image.noelshack.com/fichiers/201 ... -titre.png

    as you can see on the screen, when I click on the ennemy , I want them their faces explode by changing the character map which will change the head of the ennemy that'I ve clicked on.

    but here is the problem, construct 2 change the head of all instance that has been created when I click over one instance of EnnemyFamilly.

    how can a fix that?

    thank you

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  • I would like to synchronise the size of a background text with the text himself.

    what I mean is that when for exemple, I right click with mouse, a text and the white background appears and the background synchronize his size with the text.

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    http://store.steampowered.com/app/417520

    nice game! what will be the price on release?