fanusgames's Forum Posts

  • I have an object in multiple layers. but only 1 of these layers randomly appears on the screen

    what I want is to remove the physics property of my objects in the layer that is not visible on the screen and only activate the physics property of the objects that appear on the screen.

    objects duplicated version of the same object

  • play.google.com/store/apps/details

    youtube.com/watch

    i want make like this game

    when I pick it up and let go, it goes to the point I want, but what I want is to do something like in this game. when I let go, it goes in the direction I want and a new object appears and we shouldn't be able to drag the old one and let it go. I've gotten this far but I can't do the rest.

  • Perhaps you need to use other values instead of ViewportLeft and ViewportRight

    Yeah, but I couldn't figure out what to use either :(

  • I couldn't do what you said, actually I found a method like this, but here if you play from the desktop etc. then it goes out of the limits I have drawn.

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  • I have an object that I drag with drag drop and I create a new object in the middle of this object, but I want to set certain limits in the drag drop event.

    Object number 1 must fall into the walls I indicated in number 3 and I drop object number 1 by moving the blackness number 2 left and right

  • oh thanks this is what I wanted to do for a few days

    the only problem is that when creating the first object, it will be randomly selected from the first 3 level objects and thrown, I did it this way, but sometimes there is a bug.

  • actually what I want to do is suikagame.com the same game here, if we think according to this, will it be what you said, how should I follow a way?

  • Thanks a lot for your help, there is a problem, my 2 merged objects are the same objects.

    sprite1+sprite1 = sprite2 I am creating a new object in the form of sprite1, I could not find how to do this with the code you threw.

    yes objects are completely rounded

  • You can modify following example to your own needs: dropbox.com/s/c2b2pb23ecoqyg5/intersecting_area_point_check.capx

    Actually, what I want to do is to find the closest point where the two intersect, but I couldn't figure out how to do it based on this example.

  • there is a situation where I create a new object that disappears when they hit each other and I create a new object in its place, and the new object is always formed in the position of the one who is hit, not the one who is hit.

    what I want is to create a new object at the point where the 2 touch each other and the old objects shrink towards this point and disappear.

  • what I want to do is delete an object if it touches another object for more than 5 seconds

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  • You just need to put it in the same block you had before, then with the action add set variable to 0.

    I can't understand because of the language barrier can you give me an example?

  • You can use a different global variable to lock out the event so it is not always true. So like variable=0 in the condition, then when you show the text in the action you can set the variable to 1. Then it will only run one time!

    I tried but I still couldn't do it