dop2000's Forum Posts

  • You should use one of the behaviors -

    Bullet is the easiest, but it may not be good for this task.

    Pathfinding - mostly used if your path has obstacles, but it can also move in straight line.

    Custom movement - a bit too complex.

    External plugins:

    MoveTo - easy to use, possibly the best for this job.

    LiteTween - also great, especially if you need easing effects.

  • Let me google this for you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://www.google.com/search?q=constru ... ll+plugins

  • You may have an error in your code.

    Could you share your capx, or a screenshot of the event sheet with saving/loading events?

  • It's possible with external plugins, here is the full list:

    One plugin that definitely does that is BBcode Text:

  • Hmm, I posted link to the capx, have you tried clicking it?

    It's not a complete game of course, just a demo showing how to do endless scrolling.

  • > Simulate Jump needs to be called every tick.

    >

    Why? On my .capx work without

    You have "Is in touch" condition. The system checks it on every tick and if true, "Platform simulate Jump" is executed.

  • Oh, then use "Is in touch" or "Is touching".

    Not "On touch start" or "On touched object", as these events are triggered only once. And for the jump to be sustained, Simulate Jump needs to be called every tick.

  • Yeah, it works. Just use "Key is down" condition (not "On key pressed") with Simulate Platform pressing Jump.

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  • There is something else wrong with your code or layouts then

  • I don't think you need Solid. It's changing to "On Collision" event that fixed it.

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  • Do you have S_Entrée_01 sprite on the second layout?

    C2 runs only one layout at a time and two events can't be triggered if there is no S_Entrée_01 sprite on the layout.

    I suggest you run your game in Design Mode and check everything thoroughly.

    If you still can't fix it, please share your .capx file

  • Banatawa

    Run your game in Debug mode (Ctrl-F4) and check how many character instances you have on each layout.

    Also you will be able to see where each character is.

    It is possible that your character gets duplicated because you set it as Global. If this is the case, remove character sprite from the second layout.

  • Really cool demo, Bruno!

    I actually played it for almost 10 minutes just because the snake moves so nicely!