dop2000's Forum Posts

  • On each Android phone the Share window will be different (depending on Android version, apps installed etc.)

    "Copy to clipboard" option may or may not be there. I do have this option on all my phones, but it's probably because of the Google Drive app.

  • The string looks formatted correctly now. You can remove extra quotes around Score value, since it's a number.

    The problem must be somewhere else, maybe with CORS or your php file.

    Edit: actually, you have a mistake at the end, your string should end with

    ... & company.Text & """}"

  • I don't know if you can copy to clipboard directly on Android, but you can use Share plugin. When "Share" window is shown to the user, there is an option to copy to clipboard.

  • It seems to work fine for me. If you create several stage sprites, you will see that bezoerkers are moving to the nearest stage.

    What you need to do is remove all "Trigger once" conditions from all events in your code! Don't add this condition to "For each" loops, or when dealing with multiple object instances. It can cause all kinds of bugs when used incorrectly.

  • You need to use double quotes for all text tags and values.

    "{""FirstName"":""" & FirstName.text & """,""email"":""" & .....

    It will be much easier to put all values into a JSON object and send JSON.ToCompactString

  • See this demo:

    dropbox.com/s/ab0uil41nt3itfj/ClimbSwingingRope.capx

    It's difficult to do this with 8direction behavior actions, you'll need to disable or ignore its controls while the player is climbing the vine.

  • I don't really understand how you are planning to use Canvas.. You want to read individual pixels from Canvas and change their color, one by one? This will be very slow!

    For Mega Man game the easiest solution is to add multiple character sprites for different colors, and switch them like skins.

  • Your events should look something like this:

    Every 1 second
    Character Pathfinding not moving
    Character hunger>=5
    For each Character
     Bar pick nearest to Character
    	Character find path to Bar
    
    Character on path found 
    	Character move along the path
    

    If this doesn't help, please post your project file or code screenshot.

  • This is the correct way. Are you able to use these addons in a blank project?

  • If you run your project in debug mode, you can notice that the character Y coordinate is not exactly at the floor level, but a fraction of a pixel above it. It's how Platform behavior works.

    So you need to move the top tile a few pixels up, or decrease the height of the collision polygon on character sprite.

  • To load it into C2 array directly, it needs to have a specific header.

    {"c2array": true, "size": [100, 1, 1],"data":..........
    

    If this is 1-dimentional array, you can parse it using tokenat/tokencount expressions. Remove characters "[", "'", "]" from the string, then parse:

    Set s to replace(s, "[", "")
    Set s to replace(s, "]", "")
    Set s to replace(s, "'", "")
    
    Repeat tokencount(s, ",")-1
    	Array insert tokenat(s, loopindex, ",")
    
    
  • Don't think this kind of app is possible with Construct.

  • I hear this static noise, but I don't know how to fix it, sorry. Maybe you should report this as a bug?

    github.com/Scirra/Construct-3-bugs/issues

  • Set UserMedia object as Global (in object properties). Don't add it to the second layout, it will appear there automatically.

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  • I'm not sure it's possible. You need to place the mask sprite on the same layer with the wall, and set "Force own textures=yes" in layer properties.