jobel I sometimes need more than 10 points, when the shape is very complex, or when I need a perfect curve/circle, or like in this example when I needed to make a hole in the sprite:
Cascade Games I did test on mobile with a smaller number of objects, and the difference in performance is still around 30%. Like I mentioned, it's an extreme case - 20 points per polygon is a lot! And 2.5M collision checks per second is something that should never happen in a real game.