dop2000's Forum Posts

  • Images are loaded into memory on each layout separately. The biggest layout by memory consumption in your project is "Animation 1", and it only uses about 100MB, which is very low. You don't have to worry.

  • On the panel on the right, right-click the project name and choose Tools -> View Project Statistics

  • What's the name of that game?

  • If you want a very natural moving flexible line, then I'm afraid there is no easy solution. You can use a rope made with physics joints, but be careful not to break it - don't apply extreme forces, don't change position/angle directly, don't use pin etc.

    You can also bend a straight sprite with mesh distortion, but there is a lot of math involved..

  • So what exactly is the problem? When you press left on the d-pad, the player moves left, but the speed doesn't change? Or it doesn't move at all?

    Does it work when you press Q on keyboard?

    There may be some mistakes in other events which you didn't show in the screenshot. Can you post your project file?

  • Physics joints don't like to be "abused", you should not apply big forces or impulses to them. And definitely don't try adding other behaviors like drag&drop, pin etc. You should move/rotate physics objects only with physics actions.

    If you need a straight line, like a fishing line, then maybe you don't need physics at all. Just use a long sprite, change its width and angle.

  • Do you have any effects on the text or on the background? Seems like the text is outlined?

    You can always use a spritefont.

  • From the documentation:

    Are you using Local Storage or System Save/Load actions? These actions take some time to finish, so if you don't build your events correctly, a different frame rate may cause it to fail.

  • Try running the game in Debug Mode (Shift+F4) and check if V_P2Right variable has the correct value. If this doesn't help, consider sharing your project file, or at least a screenshot of the events.

  • Is there a reason why you are using particles object to create dust sprites? Can you just spawn a bunch of them randomly?

  • Well, sometimes logcat doesn't have much useful info.. Seems like there is some issue with disk index (whatever this means). Does this happen on other devices? Maybe there's some problem with your phone.

    You can try exporting debug APK, it may give you more detailed error logging.

    Also, you can add Browser Log messages into all key events in the project, for example "Checking Local Storage", "Loading from Local Storage" etc. If you export debug APK, you will be able to see these messages in logcat and will know exactly in which event your app fails.

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  • As with any other object in Construct, you can create multiple instances of an array using "System Create" action. So you can have 20 instances of the same array, and pick them by instance variables, or by UID, or using some other method.

    One common implementation of multiple array instances is when array is added to a container with another object like a sprite. For example, you may have Enemy sprite and EnemyStatsArray. When they are in the same container, then each enemy will have its own instance of the array with its own unique data.