It's definitely an issue with large projects. I sometimes have to work on a game that contains a lot of graphics and videos. The project folder size is about 900 MB. If I make changes to events only, saving usually takes a couple seconds. But after I edit any images, saving the project may take 1-2 minutes.
Platform vector value can not be higher than the max speed. I believe if the max speed is 200, it doesn't matter if you set vector X to 500 or 1000000 - the character will still move at 200 px per second.
So for the knockback you need to temporarily increase the max speed and possibly reduce the deceleration parameter.
Glad you figured it out. I'm guessing with Viewport Fit set to "Auto", it doesn't cover the edges because the screen on iPhone 11 has rounded corners.
Since you have Xcode, you can test the app in a simulator - see if the black bars appear there.
Yeah, there are many more magic expressions in Construct :)
construct.net/en/make-games/manuals/construct-3/system-reference/system-expressions
Maybe you could explain what are you trying to achieve?
Once you append some string to the summary text, it's difficult to remove it. So I suggest storing all parts of the summary text in different variables. And then assemble the summary text from those variables.
Also, all your events are running on every tick, this is not a great way to do things in Construct. You need to use "ListBox On Selection Changed" event, and compare selected item in sub-events. And remove all "trigger once"
AppleOrOrangeList On Selection Changed ...AppleOrOrangeList selected item=0 : Set fruitVar to "+2 Apples" ...AppleOrOrangeList selected item=1 : Set fruitVar to "+2 Oranges"
Resize the layout and move all your objects to the bottom of it.
The message may contain some invisible characters, for example a space or line break at the end. Try using trim(message)="!go"
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Turns out there is -
dropbox.com/s/zvhexq7v22jd9vj/layout_check.c3p
Credit goes to Eren.
Yes, see this page (scroll to the end)
construct.net/en/make-games/manuals/construct-3/interface/dialogs/new-project
Try remote preview in Chrome on PC, you can resize the Chrome window to match the iphone screen, or simulate various mobile devices. If this doesn't happen on PC, then maybe the issue is with the browser on your phone.
Create a line sprite or TiledBackground with origin point at the left.
Set line position to point A.
Set line angle towards point B.
Set line width to distance(PointA.x, PointA.y, PointB.x, PointB.y)
Did you mean layer or layout?
The only way I know how to check if a layout with a certain name exist, is to try switching to it, and then check after a delay if the current layout has changed. Here is a screenshot from one of my games:
You can use a blend mode - see "Blend Modes" example in C3.