dop2000's Forum Posts

  • The problem is that you don't use lerp when camlock=false, there is no way to fix it.

    You need to use lerp in both cases. Also change the order of events and use delta-time.

  • The tutorials did not require me to set a new layer for the bullets, and now I don't have a HUD layer for my player.

    You always need to specify a layer (name or number) when you create/spawn an object. You must have left the default value, which is layer number 0.

    I suggest using layer names instead of numbers. This way if you insert new layers later, you won't have to change your code.

  • The player sprite is on layer "Layer 0" with 100% parallax. The bullets are spawned on layer "bg" with 0% parallax.

  • My reply was actually for PapitoMyKing. I meant to use Btn.ImageWidth and Btn.ImageHeight in expressions instead of Btn.Width and Btn.Height

  • Tween behavior is made specifically for this case. You can tween a certain parameter (like sprite opacity), or a numerical value.

    construct.net/en/make-games/manuals/construct-3/behavior-reference/tween

  • You are probably overthinking it. I suggest using MoveTo behavior for the camera - it's more flexible than lerp, you can configure maximum speed, acceleration and deceleration values for a nice smooth movement. And then you can do something like this:

    If variable: Camera Move To (room_center_x, room_center_y)

    Else : Camera Move To (Player.x, Player.y-100)

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  • You need to use Button.ImageWidth and Button.ImageHeight in tween actions.

    Button.ImageWidth*1.1 when the cursor is hovering, Button.ImageWidth when it's not.

  • Yes, or at least a screenshot showing their parent events and event numbers.

  • It's difficult to tell what is wrong without a project file.

    Run the game in Debug Mode (Shift+F4), then you will be able to check how many sword instances there are on the layout (should be just one), check all angles, animation etc.

  • It's stored on the servers of the marketplace (Google Play or Appstore). I don't know if the device needs to be online.

    You can store the purchases in the app, but you still need to check if the product is owned when the app is launched for the first time - in case the product has been purchased before on a different device, or the app was re-installed.

    Also, people can refund the purchase. So it's still recommended to check if the product is owned occasionally.

  • There is a mistake in your condition. You have:

    Array_Hand value at (Array_Hand.at(0,1))=1

    Should be:

    Array_Hand value at (0,1) = 1

    Use "Compare at XY" condition.

  • Well, from what I can see, you set the sword angle to 45 degrees, spawn a bullet, then set bullet angle of motion to sword.angle - that's why it moves at 45 degrees.

    .

    A few other things - you are using the signals wrong. It makes no sense to send a signal on every tick.

    And you don't need to "Pick last created" in event #40. The bullet instance gets automatically picked in event 39 when you spawn it.

  • Did you check if the file is being created?

    I hope the events on your first screenshot (Main Menu) are sub-events under some trigger. Because otherwise they will be running on every tick, constantly reading and overwriting the file, which may explain why it's empty.

    Can you make a bigger screenshot showing all these events at once? It's impossible to tell what can be wrong by those fragments.

  • You can use Mouse conditions "Mouse button is down" and "Cursor is over object", but this event will run on every tick, so you will need to use delta-time.

    For example:

    Mouse Left button is down
    Cursor is over Car 
    ..... Add 2*dt to CarHealth
    

    This will increase CarHealth by 2 every second.