dop2000's Forum Posts

  • Import a new audio file with a different name, then update it in all events. Then delete the old file. Unfortunately, there is no other way.

    This is one of the reasons it's better to create a function to play sounds. Then instead of playing an audio file directly, you call a function with the file name.

  • Well, don't use Physics with Solid and DragNDrop behaviors - they are not compatible.

    See the official manual:

    construct.net/en/make-games/manuals/construct-3/behavior-reference/physics

  • You need to share your project file. Or at least a screenshot of the code.

  • Use "NWJS Write Text File" action.

    Path: your selected path

    Contents: Dictionary.AsJSON

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  • Yeah, there must be some other event that changes the sprite position then. Perhaps "Pirate on created"?

  • To associate an event sheet with the layout, select it in layout properties (on the left panel). You can also include other event sheets:

    construct.net/en/make-games/manuals/construct-3/project-primitives/events/includes

  • Scenic Route Can you show a screenshot of the event sheet, or share your project?

  • Are you using Browser Download action? Then it will use browser settings.

    In desktop export you need to use NWJS Write file action. Then you can either ask the players where they want to save, or save to a pre-defined location, like "My Documents" folder.

  • It may be a difficult task to make a smart AI that can deflect multiple balls.

    You can try a simple method first:

    On every tick pick ball instance nearest to the (player.x, player.y), move player to ball.x

    .

    Also, you don't need a family. You can add multiple instances of the same Ball sprite.

  • Yeah, good thinking - if trying to open an old project in an old C3 version gives the same error, then the most plausible explanation is an invalid addon.

  • Try this: open C3, open console log, clear it, then try to open the project. The last error in the log should be the one that matters.

  • When you start Remote preview in the editor, it generates a link like this:

    https://preview.construct.net/#qutzwyhq

    That's the ID, you can simply copy/paste the entire link.

  • I believe the relevant error is "already in a container", which probably means the object is added to more than one container.

    But are you saying that when you try to open old backups in older C3 versions, you still get the same error? This is very strange..

    If you know which object may be added to more than one container, you can try manually editing the project files to fix it.

  • I would use MoveTo behavior. On every tick move to (Ball.x, self.y) position. Then adjust the parameters like speed, acceleration and deceleration for smooth movement.