dop2000's Forum Posts

  • Can you give an example of "somthings//////////////////"?

    Some things will be possible to optimize, but you need to be more specific.

  • I think the number of images matters as much as their size. I have a project with about 15K very small images. Their combined size is less than 50MB. And it still takes about a minute to render spreadsheets on a mid-range laptop.

    My solution was to upgrade my PC..

  • I believe if you are using the latest Greenworks/Greengrinds addon and NWJS 82 or higher, you don't have to add any of those libraries.

    You only need one files - steam_appid.txt - if you want to test without uploading to Steam.

  • Export the game with DevTools checkbox enabled. Add steam_appid.txt file to package.nw

    Launch the exported game (you don't need to upload to Steam). Press F12 and check if there are any errors in the console.

  • Did you set the resolution of DrawingCanvas to 1x1 before loading ImageData? I believe the size of the array needs to be exactly the same as the canvas resolution.

  • Check out this demo, I believe it does what you want:

    howtoconstructdemos.com/using-flood-fill-for-drawing-canvas-to-make-a-coloring-game

  • Do you know of any sprite recoloring things?

    Just add a bunch of frames or animations - for each color.

  • I think pandabear7413 means the first preview after loading the project. I also have to work with large projects with lots of images, and the first time I click preview, it takes 1-2 minutes to re-generate spritesheets. If I have to load a different project version - that's another 2 minutes of waiting to preview it. Accidentally closed the editor - another 2 minutes. These minutes add up to many hours over the course of development..

  • Yeah, same.

  • Or you can make your own alternative to the Particles object by spawning a bunch of small sprites with different behaviors - rotate, bullet, sine etc. Randomize their parameters on creation.

  • How exactly can I do this? Also, thanks for the reply! (P.S. I'm using Construct 2)

    Oh, that's a C3 feature.

    I think your best bet is to find someone to convert MIDI addon for C3, or find an alternative.

  • I don't know if it's allowed in free version, but you can set a sprite to be emitted by particles. So all your particle objects can use the same sprite, and you can apply color-changing effect to the sprite. Or simply add animations/frames with different colors to the sprite.

  • Can you read the code you posted yourself?

    The bullets are spawned on every tick, you need to fix that. You can use Timer behavior, or simply add "Every X seconds" condition to the event.

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  • No, I'm not sure if this is possible. Perhaps if each light source is on a separate layer.

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