Burvey's Forum Posts

  • You can simply create an event, at start of layout -> Z Order, Move To Object. Then you choose if you want that object above or below the other one.

  • Hi guys. I need help with some math. I want to change the value of a variable in increments starting at 0 and ending in 100 in a time of 2 seconds. I want the increments to be small, I'm not looking to add 50 to the variable every second. Can someone help me with the math to make that happen? Unfortunately math is not my strong suit. Thank you.

  • Would need to see your capx to help.

  • It's hard to tell exactly what you need without seeing your game but have you tried using the condition: System -> For Each triangle (or whatever object you need it for).

  • korbaach From the image it looks like that is still using a mouse, just pressing buttons rather then the default scroll arrows. I want to scroll without any mouse or touch input. Keyboard and gamepad only.

  • Is there a way to scroll through a scrollable textarea using the keyboard up/down buttons rather then having to use the mouse?

  • haha, we think alike. That's what I ended up doing (making my own timer). Thanks for your input, I appreciate it.

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  • like I said, I have rex_timeline installed already and I still get an error unfortunately. I wish I could get it to work because his timer would be quite useful.

    Here is the error I'm getting:

    Unable to load plugin in 'C:\Program Files\construct2\exporters\html5\plugin\rex_timer\': Found 'GetPluginSettings' global, but it is not a function

    This plugin will not be available in the editor.

    Saving the time in a variable and restarting the timer was the first thing I tried. It didn't work.

  • thanks for the link but I can't get the plugin to work. I keep getting an error on opening C2, even with the dependent plugins properly loaded.

    There has to be a way for the default timer to not restart itself though, right?

  • If time scale is set to 0, the timer object pauses, but when timescale is set back to 1 (or reset to whatever it was originally on) the timer object starts over. That doesn't seem right. Anyone else have this issue or am I missing something?

  • I've tried every workaround that I can think of and nothing seems to work.

    Any help would be appreciated!

  • Thank you both. These have gotten me on the right track.

  • randomly I've been playing around with dictionaries but I can't get it to work properly. Can you show me an example? Let's say that I want to have a text object, and each time I press a key it will change the text in the box for the size, color etc just like it would in my example image above using choose.

  • I want to set and change a text object based on several different choices. Something like this:

    But, I want to have a lot more choices, say 100 for each blank. What would be a good way to go about doing this? I thought about using arrays but I don't know where to start.

    Thank you.

  • Somebody Personal preference really but I like the solid white line the best. It's easiest on my poor eyes lol.

    cool creation! It would be awesome to see a "Battle Buggy" game with a bunch of different souped up buggies like this battling it down the track.