Biim Games's Forum Posts

  • Hi adrian_nieto, I saw you and others posting this ad for a few years now, using different accounts.

    Do you have a list of games made with Construct 2 and Construct 3 and the relative developers?

    I would be curious to talk to them, since from what I can see, there is basically no earning for the job offered. It would be great if someone could confirm everyone here that the job is safe and there is a real opportunity of reward for the time and effort spent, because your business model sounds at the very edge of the scam.

    In my opinion, the best thing your company could do to ensure that developers are paid properly is to offer a minimum pay for the development + additional payment based on performance as from your normal conditions. This will provide you quality developers and games, and it will benefit you, your customers and the developers working for you.

    Anyone else here that has worked for Legends of Learning is welcome to contact me to give me a feedback about it.

    Thank you.

  • If you plan to sell games, why on earth do you want to target Android4? That is almost 15 years old!

    No one that buy games will ever use an Android4 device, that's for sure.

    Why not? If it works on Android 4 it works also on newer versions, so it's just an additional option.

    I wanted to buy some apps for my tablet and I couldn't because not supported.

    Of course I am not going to develop a 3d MMORPG for Android 4.

    But anyway, that's a thing to explore, I am happy to spend a bit of time to see if it's possible and if it works, if not, I can still export the game for newer version so no issue for me aside for find out how to export for old Android versions.

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  • > Ashley is every Chromium release under Google's control? I mean is Google technically able to know who uses my app because it's made with Construct that uses Chromium to run the app itself? I guess the same applies for PC games, correct?

    I don't believe Chrome or the Android WebView (used for Android apps) tracks people to the level of identifying which website URLs they visit or which apps they use. There's a lot of privacy legislation around the world that would probably make that illegal, and if it emerged they were doing that anyway it would likely be a PR disaster for them. However there are various telemetry systems included in Chrome and Android WebView, although as I understand it, they are used only for technical purposes, such as measuring the number of crashes, and controlling (or reverting) the roll-out of complex new features.

    That's what I believe the situation to be, but if you want the full details you'll have to read through Google's full privacy policies for Chrome and Android, and trust that they abide by what they've written (which I think you can generally count on as they can face serious legal action if they do something different).

    Thank you Ashley for the details. Well, to be honest considering who are the major stakeholders of Google I don't trust what their policy says. But anyway, that's going inside a rabbit hole that no many people are interesting to explore or willing to accept. When you control media, courts and have so much power, you can't be knocked down easily. History, especially recent one, is full of those examples. See for example YouTube and their current changes of policies + shadowban. Plus with the new censorship coming out in Europe in 3 days life will become more and more a very bumpy road.

  • The idea is to bypass the store and sell directly the APK on my websites or other website that might allow it. I am aware that at that stage the game can be copied, but at least it will become a sort of advertising for a full-featured game for PC.

    Another option I was considering is to raise funds to get the app done, then once the funds are reached the app can be freely downloaded.

    I am trying to explore different business models to break free from corporations if I can.

    Ashley is every Chromium release under Google's control? I mean is Google technically able to know who uses my app because it's made with Construct that uses Chromium to run the app itself? I guess the same applies for PC games, correct?

  • I doubt it's feasible to get Construct content working on such old devices. Even Chrome dropped support for Android 4.x devices a few years ago, and supporting very old software platforms gradually becomes harder and harder, much like trying to support Windows 95 today is impossible with any current tools. Besides, mobile devices tend to have their batteries fail, screens degrade, or otherwise have the hardware become unusable after several years. The turnover of mobile devices usually means seeing such old hardware still actively used is vanishingly rare.

    Ashley Would in theory a game exported with C2 have old enough requirements to be able to export in such way?

    I have a Samsung Galaxy Tab 2 (tablet) sine 2012, it works well aside have no supported apps anymore. The only issue is the power button, so I have to press it hard to turn it on or off. The only solution is keep it permanently on, with airplane mode and wifi off. So the battery last even 1 month. Then I plug the headset jack to turn the screen on (I use a broken jack as button basically). I have other old mobiles too that still works.

    I guess the only way it to play browser games, but then there is no a great way to monetise those.

  • The official min sdk is 24, which is Android7. So using the latest Cordova their is no official support for any lower versions.

    But you can ofcourse always use older versions of cordova and target lower versions if you build on your own.

    Thank you, I might investigate that :)

  • Is there any way to use C3 or C2 to export on old Android versions like Android 4?

    I still have some old device that works fine, but I can't create app for those mobile and tables. I am sure that there are other people that would be still happy to prolong their old device life.

    Any solution about that?

    Thank you

  • Hi Tom,

    Thank you for your quick reply.

    As I already said to you by email, I'm sorry to read that the attack is so great, since most of the item on the website are quite low price, it takes a huge amount of transactions to reach £35,000 (updated value received by email)! The problem is much worse than I was thinking. I hope Stripe can help with that.

    I wish you good luck in setting up a better fraud detection system.

    Cheers!

  • 5 days ago I got a sale of one one of my assets (36 5x7 Tiny Sprite Font + Kerning) and straight away asked for a refund. Pissed off as usual, since it happened already in the past, but hey, that's Construct's Store policy to allow refund. I don't like it, but it's there.

    Today I got 290 sales of the same asset, again an obvious fake sale as it happened already time ago, but never seen so big.

    Anyone else have been targeted?

    I start to get annoyed about these and then have to deal with all the refund with no justification...

    Tagged:

  • HVR7 because there are projects of different types and developers with different skills, I suggest you to add details about the kind of game you want to develop. In this way you will have more chance to be contacted by the person that fits better the role.

    Also, don't forget to specify if the position is paid or not and if paid, in which way.

  • Ruskul I understand your frustration when something doesn't work as you want, but let's be honest. If you don't like so much the engine, then better to move on something else, especially since C3 has a subscription model.

    Forgive my question, but did you ever had a business? Even a small one? I had 2 in the past and now I have my third one as indie solo studio. From your sentence here, it doesn't seems that you understand what means to run a business, especially if in the case of Scirra, you have lots of clients to take care about.

    Adding such a joint was only like 10 lines of code, but it was never added to c2 despite a fair number of people asking for it. But I added it to my project and dealt with it.

    With my current business I work on my games, work as freelancer, develop assets and templates. At the moment I am busy with a client since 10 months, I barely work on my games and I haven't developed or updated any of my templates and assets.

    It would take me just an hour per day to release an asset per week, though I have no free time for it. Why? Because I am too busy with other stuff, so that '10 lines of code' or a 32x32 pixel art sprite or whatever, can't be created because there is no time for it.

    Can I hire another person to do it? Yes, of course. Do I not only recover cost, but make enough income to justify to hire another person for these little tasks, that I have anyway to spend time to explain how to do it? No, especially since it takes more time to explain what is needed, rather than do it. So there is no benefit sometime in scaling up the business, and therefore some things are delayed.

    About sorting objects and functions, I still don't understand what's wrong, can't you type and search them as I have already posted earlier? I have no problem in finding objects even with lots of nested folder. Just type the name in the search and it will filter everything else out, like this:

  • Ruskul Thanks for the details about scalability. I understand now what you mean, though, I agree with skymen that you can't expect Construct to be as another language, because that's the way it's build.

    You need to use the right tool for the job you want to do. So, yeah, if you want to do a 3D MMORPG, Construct isn't the best tool to use, but for "middle" difficulty projects, I think an expert user can still mitigate the drawbacks of Construct with the experience.

    Your example for a complex platformer is clear, I have experienced something like that working for some clients. Yes, it's a bit complex, but still doable. To me, as far as I know, it's still faster than code the game from scratch, even if sometime I spend 1 or 2 hours on one issue, overall the time spent for the whole project is still worth compared to do everything from scratch.

    So we have to balance 3 things:

    1) Understand the limit of the engine

    2) Understand the experience of the developer with the engine

    3) Understand the complexity of the game

    Can you put a nail in a wood board with a screwdriver? Yes, but it's not so easy.

    Should you try to put the nail in the board with the screwdriver? It depends.

    Do you have an hammer just next to you? If no, and you have to drive two hours to the closed depo and come back, to buy a hammer, would you try with the screwdriver?

    It depends on your experience, if you have already hammered a nail with a screwdriver many times, it might be worth to invest 1 minute in doing it, if not, and you plan to hammer a lot in your life in the future, better go to buy the hammer.

    So, a lot come down to personal experience. For example, for multiplayer games, I started to develop a reusable event sheet. The main program call a function and the function call the events in the multiplayer event sheets. Yes, it's a double call, but it let me use generic multiplayer code for more than one project.

    For audio management, I have a standalone event sheet, and I reuse it for all projects that require to play audio with music/sfx on/off and setting their volume according to the options.

    While you might have obvious issues with the increase number of object in the projects that let you waste time in picking among those, you can still have benefit of using groups, events or even variables to enable/disable part of code or recycle it.

    By the way, if you organise objects in folders, when adding a new condition or action, you can simply type its name to filter out all the other objects and that is pretty much the same time as writing code, if not faster. This is present in both C2 and C3, so having too many objects to filter, isn't really a big deal, unless I have misunderstood what you meant.

  • Biim;

    The main point about RPG maker is their users don't ever finish any games and put them on Steam. They might fantasize about making a living writing games but they pay for a platform that doesn't require programming and has a very poor success rate at making you a game published star.

    yours

    winkr7

    Then it ends on the usual way. It's not an engine problem, it's a skill problem.

    If you are skilled and dedicated enough, you can even create an RPG in Basic.

    The benefit of the engine is what brings outside of the box, for sure RPG Maker give you a great base for that, on the other hand, Constructs has lots of native movement plugins that are great for other type of games without being able to code much.

    Do you want to create a shoot'em up? That's super easy with Construct. You just need Bullet and 8-direction behavior and you have already a great % of the game done even before starting.

  • Scirra isn't going to steal users away from Unity and Godot easily -- but they can get the RPG maker community easily. There are very few RPG maker based games out there and yet they have a great many users who only ask for a non programming environment -- with with with ... a decent set of starter graphics and sounds.

    If you say your strength is to make games without having to program then spending lots of time on tweaks to the JS script is a poor use of time compared to getting people who want to make games without programming with some packaged assets and solid expandable examples that do the dungeon crawl or space opera.

    It would take a month, some portraits and some tiles.

    yours

    winkr7

    I'm developing an RPG for a client, working part time. It's not really a simple task, especially starting from zero. It has been 10 months so far and we are getting something out now. I think that RPG maker still has an advantage on Construct, being focused only on that part and having loads of things ready.

    Yes, you can have a template, but from a template to customise it to make it your RPG it takes time, in addition to experience. No much a novice can do, unless we are just talking about replacing art and text and keep game mechanics as they are.

  • While I agree that Construct can be improved in many things, I really can't complain about it, because honestly, without it, I would be still dreaming about making a game, or trying to do something with old Basic.

    Scirra is a small company, well, that's not something bad. I mean, that could just employ 50+ more people and bankrupt straight away, because before getting the monetary benefit to pay someone fulltime, you need to sell a lot.

    I have find many time situations where trying to do something with events is not working and is more complicated than a single code line, but hey, overall I still save lots of time. Yes, improving those inefficiency or weird cases would be of course beneficial for everyone, Scirra, developers and even players.

    I have been using C2 and C3 for a total of 10 years now. Yes, I haven't developed great games, but I still don't get the point where some users says that C3 is not scalable. Since "scalable" is a term that can be used in many situations, could you provide me some examples so it's easier to understand what's wrong?

    Again, I know some issues are annoying, but once you know the engine you can still work around those with events. I never used JS, aside for a big project in collaboration with someone working in the backend that supervise that, but I don't need so far JS, aside for a couple of experiment I tried with C2.

    One example of annoying thing is that once you create an object, you need to wait one tick before being able to treat it as family. Yes it's annoying, but once you know you can make it work. I have some cases where I uses those problems as not intended way to obtain what I need.

    About multiplayer, for the little things I made, it works. It might be tricky sometimes, but so far works.

    I agree very much on the fact that letting choose to the community what develop next, would help users to get gratified, especially since it's a subscription program and people wants to feel part of it. Maybe 1 out of 5 new things could come from users' suggestions. If we want to avoid new joining users to make unreasonable requests, the vote/suggestion could be limited to users that own construct for at least 1-2+ years.