AWESOME_Ninja74's Forum Posts

  • Well, the issue is fixed for advancing to a new level and dying and reloading the save game. Good enough for me.

  • Have you tried ticking the box next to the lock?

    It won't display the layer without the box ticked.

  • Okay, while reading the guidelines for reporting a bug, I saw that I had to either replicate the problem or get a copy of my project and proceed to delete everything on it until what was left was the bug. After deleting and deleting, I found the reason why it happened.

    So apparently, it was this animation that was causing all of this nonsense. I'm not sure how and why (I've always speculated it had something to do with the buttons), but I guess this was the reason why the game would freeze. If it weren't for you, I may have not found out why this happened. So thanks!

  • As a person who played your game, I can confirm that it was AWESOME! I really liked it! :D

  • Okay, I'll do that!

    Btw thanks for telling me to chop up the character animations. It actually helped (not in the way I was expecting but thanks)!

    Edit: Where would I go to tell the construct team about the issue?

  • https://drive.google.com/file/d/1mbzGX4Ym9y8i3o1OhSDlNyfmM7UwmxgU/view?usp=sharing

    Ok here is a newer version with the latest changes. Also, it doesn't seem to matter what level you go into. I guess the second time you go into any level (For example: Dying in level one and then re-entering level one; beating level one and advancing to level two) the game freezes.

  • Well, I reduced the memory usage to about 250 but I still don't understand why the first time you go into a level, the game doesn't freeze, but the second time you do so, it freezes. :/

  • Well, I tried having the layout spawn in the character chosen instead of having all three of them. But even then, the game freezes when I die/beat the level and enter a new level.

  • Well, how would I be able to delete the characters from the particular layout but still be able to set the visible face of the player billboard to the character that I chose? It doesn't look like making a separate layout with the sprites can do the trick.

  • While deleting the characters reduces the memory storage to around 60-ish, the player billboard doesn't display the characters. Keeping them in makes the memory storage go up to about 360 now. And the worst part is, it isn't even the reason why the game freezes up. While your advice lowered the storage while making more object types, it apparently isn't the reason why the game freezes.

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  • Well, I tried making an object bank by placing the characters and the grass tiles onto another layout but there was one issue...

    I really don't know how object banks work.

    When I deleted the grass tiles the face of the 3D blocks with that tile became invisible. So when I deleted one of the characters under the layout, leaving him in another layout, and selected the character, this happened.

  • Yeah, your right, I tried it and it looks like it doesn't work. Guess I'll have to scrap the mobile controls. But is it the assets loading the reason why the game freezes?

  • Well, I now solved the problem..

    This means I have to make the levels unlockable again without recreating the problem once again, but I've finally fixed it!

  • This is off-topic but still pretty weird...Whenever I start up the game, make a new slot, push the back button, and press the load button to load in the slot, most of the letters turn purple.

    This could also happen once the title screen layout ends and then started again:

    Who knows, maybe my game is cursed. :/

    Anyhow, I'm not exactly sure what the root of the problem is at all. I've only taken notice of this recently while testing the characters. For now, I don't really see anything that can be causing this problem. So I'm not sure what to do next. The game's progress will still continue, but maybe I'll try to fix the problem once it's published and the game's files are public.

  • You know what...

    I went into this with the worst expectations; however, you surpassed that. In fact, you broke all my expectations. This game made me weep. it ran with superb quality. the optimization's were *chef kiss* prefect.

    I do say this is game of the year stuff.

    [ on a side note, there was a collection of games back in the 8-bit days where a publisher put all the terrible game ideas on one tape and published it > > https://www.mobygames.com/game/zx-spectrum/dont-buy-this > > worth a look ]

    Thanks! I really tried to make it very amazingely awesome so that means that I hope you liked the game. There is going to be a version 3 so

    yse ( i mean t yes)