Ashley's Forum Posts

  • Increase your server bandwidth :) If it's in the music folder, it should be streamed so it ought to play as soon as it's got enough data to start playing - it won't need to download the entire track. So it must be a pretty slow server that it takes 5-10 sec to do that.

  • The problem with UDP is much of the crappy routers and middleware across the internet end up blocking it, or just not routing it because they're broken or badly designed. You need hacks like NAT Punchthrough just before any packets start arriving, and that requires intermediate servers. WebRTC has NAT punchthrough built in though, so is definitely a better candidate for that.

  • Read performance tips, be sure to support touch input, and support multiple screen sizes. That should be everything, but you should also have a mobile device yourself to test on.

  • What exactly is wrong?

  • fixious - it's now built in to Construct 2. Set the option in project properties.

  • WebGL only recently came to maturity on desktop. Mobile devices are a year or two behind in software and hardware maturity. That's part of the reason I say it should all be mature and working well within 2 years.

  • Please see how to report bugs: you should not submit a .capx with third party plugins, and it should be hosted on a public free file host.

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  • Hopefully we'll be adding better Z order controls for both the editor and runtime in future.

    C-7 - families work great AFAIK and don't have any issues with for-each. You might want to make a post to the bugs forum if you think there is a problem.

  • We can't fix this, it's based on how the Box2D physics engine works. Physics engines are never perfectly precise because the calculations involved work at a limited precision, due to the finite computing capacity of computers. I think you just need to make sure you design your game around this, such as by giving it a little extra velocity.

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  • Thanks for the feedback, I'm glad you enjoy C2 and hope you make some cool games! :)

  • Does this happen all the time, even with a new empty project? Did you test Firefox? If you press 'refresh' does the game then load? Have you had a look at troubleshooting Construct 2's preview server?

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  • Closing, please provide a .capx and steps to reproduce otherwise we cannot do anything about your problem.

  • sqiddster - in terms of file I/O, there are some HTML5 technologies that can effectively do that but sandboxed to a domain. Basically there are several features you'd think would be specific to node-webkit, but actually can be interoperated with a web browser in a useful way - and that makes porting much, much easier. Having platform specific plugins generally goes against the purpose of HTML5 being portable everywhere.

    True Valhalla - I think you missed the point of my post - it's more about where things are going, than where they are now.

    Konidias - running a game through a browser probably does need more resources, but often it doesn't matter. It doesn't matter for desktop games. One day it won't matter for mobile games. Also Apple are one of the strongest supporters of HTML5 on mobile; for a long time Safari has been the best mobile browser by miles. I think if they wanted to hold it back, they could have done a lot worse and still been better than everyone else. WebGL is technologically complex and has a few issues mainly around driver compliance, which could be a contributing factor to Apple's decision to hold off for now. We'll just have to wait and see though - I have a feeling Chrome for Android could put pressure on Apple to compete and match it for features, which might influence WebGL support.

    jayderyu - I think you're behind the times. Did I mention you can already enable WebGL on Chrome Beta for Android? I think this is good evidence they intend to have it enabled by default in the stable release. BB10 and Firefox OS will be shipping with WebGL-supporting browsers too. So WebGL is already here on mobile in some ways, and it's improving.