That could be the correct display, depending on your settings. If you're using unbounded scrolling, try scrolling to the correct position every tick, so even when the screen changes size it's still centered where you want it.
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Congratulations! Any idea if PS4 will support HTML5 games? We're all for supporting it if so.
ghost - in this case there appears to be nothing we can do. The audio file is passed to Safari and it crashes decoding it. It's not like there's some Javascript we can change to work around that.
Of course. That's how all the input plugins work. You just have to be careful that if you capture an event and stop its propagation, other plugins won't see it.
RatedPG - email us at licensehelpxut@scirra.com. We had some issues with the server today.
Still can't reproduce any problem at all changing the wrapping setting. It's hard to do anything about this if I can't reproduce the crash. Not sure why I'm not seeing any issue.
We wouldn't do this with WebSockets. Possibly with WebRTC in the future, but no ETA.
We have no plans to ever support Flash. Construct 2 supports Spriter animations which allows for advanced animations without requiring Flash.
There's a bug in r143 that can cause poor performance. I think we've fixed it for the next build.
If Safari crashes, it's definitely a Safari bug and not a Construct 2 bug. You should report it to Apple. Alternatively perhaps there's a problem with the encoding of some of your audio files (since it says the crashed thread was "Audio Decoder"). Re-encoding them or using different settings might help.
Develop games in your browser. Powerful, performant & highly capable.
Do not use dt in 'Every X seconds'. It is simply incorrect to do so. Every 0.01 seconds will also be the same as 'Every tick'. You should simply scroll every tick!
They're not used for Windows 8. They're sometimes used by other platforms.