jojoe
I attach an example, trial version I'm working on:
https://dl.dropboxusercontent.com/u/50465867/Construct/NormalMaps.capx
I've followed an example created by another C2 user, but it's producing an unusual glaring effect. It may be due to the normal map I've created, but I was quite happy with it. More than likely I've done something wrong with it.
In this example, I'm just trying to get 1 light source working, but eventually I'm aiming for more. I have no problem creating seamless textures, but normal maps on tiled backgrounds simply don't work. They're inverted or something, so I'll stick with individual sprites for now (less efficient, but I don't have much of a choice ATM).
Do you know how to use normal maps?