adamcreator's Forum Posts

  • How do I stop images/sprite objects from sometimes flipping upside down? You might know what I mean if you see this happen in your projects. But is there a way around it instead of just fiddling with the image's chosen Effects until it shows up correctly? For those of you who don't know what I'm talking about, you can reproduce the issue, for example, by taking any image/Sprite object, copying it so you have one over the other, and giving them these Effects, in this order: Screen, Brightness, Contrast. Then drag the top one all around the bottom one and notice how they sort of flip each other upside down like looking thru a lense that makes everything upside down. I notice that even if I change the order of the 3 Effects until they don't do this, there are times when it still goes upside down, and even does other strange things like funky Parallax moves, when actually run in Preview. Is there a way to avoid the upside down result, or must we avoid using certain Effect combinations that do this, like the one shown above?

  • I'm currently trying this but am still waiting, if ever, for a response that actually specifies what I would need to change, or add, for it to become a 'fit' on Xbox One instead of not, instead of just a generic copy and paste rejection response. I also know that they could simply choose to not give me specifics, and that I can't force them to do so. But I'd love a specific to-do list.

  • I think a fan game can be a great way to gain some fame, even just to use the fan game to then point to "Other Works Also By (Your Company Name)!" which themselves are not fan games, so that while the fan game becomes popular with other fans, they also sometimes click on the link that leads to your other--100% owned--game, and hence it can be a nice marketing strategy. If all else fails, the funniness of the fan game can also be pushed just enough to be parody. Many movies get away with parody even when almost the entire movie is nothing but a funny version of another movie, such as the 300 one, and Vampires Suck, and those Scary Movie ones and Disaster Movie (loved that one!).

  • It looks like Google Play wants you to show your physical address publicly right under your app if you sell it or offer IAPs. If you're just an independent indie developers who can't give your actual home/living address due to privacy necessities, but who can simply be contacted by e-mail if need be, what are your options, or what have you yourself done to successfully give some sort of address that avoids any issues with Google without being your actual home? Such as something that has the appearance of an address, or no address, or some sort of third party address, etc.

  • Thanks for all your help so far! I just want to save the game at the start of each layout, so that if I exit the game and open it again, it loads to that layout. How to do that? The basic System Save and Load options, or something for Local Storage? This is for a native Android app off GPlay.

  • .png

    The images are very small, where backgrounds are 500 on the longest sizes, and character parts are even smaller.

  • Yes everything in that list agrees with my game.

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  • Right, it doesn't lag, just crashes. The largest files are the Spriter scon's--heavily compressed in the APK and presumably uncompressed at some point on the device--but they're necessary for the animated sprites. The images are just 7.70mb total and audio only 6.71mb total.

  • Gameplay

  • Thanks I'll check it out now.

  • I wouldn't mind lagging if it doesn't crash, because lagging without crashing means it isn't just giving up. But of course the problem is it just gives up completely and crashes. The crash only happens in the final APK build tested on my Samsung mobile device.

    Thanks

  • What's the current best way to make game saves and loads for Android games?

    I read the manual on "How to make savegames", Local Storage, and Web Storage, but I'm getting funky effects so far when testing APK builds on my Samsung, such as gamesaves not loading even after hitting save spots, as well as odd effects when just testing out of C2 through Preview on my PC, such as the load resulting in an odd spot in the events.

    I'm keeping things simple for now, just using: [System > Load game from slot "mysave"] to load, and [System > Save game to slot "mysave"] as well as [System > On save complete] to save, with the hope that it'll load exactly at that point of what happens after [On save complete], but it seems to be missing events happening after loading.

  • Not odd at all. I studied the manual entries on performance tips, images are already 25% HD, meant for a total screen width (in landscape) of only about 500 pixels, there are no loop iterations, and I change layouts all the time just in case it helps.

  • I read about performance tips in the manual, but how do you make the app just lag instead of completely crash when it's pushing the RAM? I'd kill for just lag. :/

  • What's the latest way/plugin to make AdMob work in an Android app using the latest releases of C2 and XDK?

    (cordova-plugin-admobpro? cordova-plugin-ad-admob-master? cordova-plugin-admob-free-master?)

    Edit: Oh hell yes. cordova-plugin-ad-admob-master just worked for me. If anyone else needs help: Download the ZIP here github.com/cranberrygame

    cordova-plugin-ad-admob and unzip its contents and in XDK load a local plugin and choose the main folder zipped from that, for a working AdMob plugin.