Code performance issues

0 favourites
  • 2 posts
From the Asset Store
Firebase: Analytics, Dynamic Links, Remote Config, Performance, Crashlytics on Android, iOS & Web Browser
  • I tried to build few prototypes but get some problems:

    - i used tilemaps, and by when making action that is for touch-gesture behavior for one tilemap- object, and action happens to all tilemap objects even these different type of tilemaps have different names, and

    - Using line of sight behavior and the program does use commands "is in sight" and as inverted "not in sight" below the another command, and this is for the one same type of object that appears multiple time in the scene, but then only one object is following the code correctly and other objects won't. So i removed "not in sight" from the code and it works better but then missing the other important feature.

    Also program crashed once when copy-pasting code

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Tilemap is not really designed to have multiple copies, or instances. It is designed to be a static object.

    The Tilemap is one object so collisions will behave that way.

    In order to use Line Of Sight you need to use multiple objects, or instances of objects that can have their own independent x, and y values.

    And you know, move.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)