Easy Module #1 - Dialog module (Templates)

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  • Jomo,

    I noticed that the body and the header both have margin_l and margin_r. Are these values shared between the two? I couldn't find a way to distinguish the two when setting the parameters.

  • Jomo,

    I noticed that the body and the header both have margin_l and margin_r. Are these values shared between the two? I couldn't find a way to distinguish the two when setting the parameters.

    DoobieDoctor5000

    Ooops! you've find a bug. Currently the margin_l/margin_r only apply to footer area. And I did miss these settings for header and body Please use title_offset_x/ title_offset_y and content_offset_x/ content_offset_y as a workaround.

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  • I... I don't know how I feel about this. I feel great because there's a workaround, but I feel bad for making more work for you. At least you have everything planned out in your instructions. Honestly you could go either way; fix the bug or update the workaround into the manual. Thank you! You're always great at responding to questions.

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  • Yes, this little, cheap, handy, full-documented product is suspended. Because I lost my happiness during customer support . For anyone who really need this product, please send your email to .

  • Hi jomo i bought this template but CutScene_APIs_install is a little bit confusing.

    in step 5 it says to copy e_emoduale_button_template to e_emoduale_dialog_custom2. but what about the other event sheet ? also e_emoduale_dialog_custom2 doesn't exists in Game file what exists is e_dialog_custom2

  • Hi jomo i bought this template but CutScene_APIs_install is a little bit confusing.

    in step 5 it says to copy e_emoduale_button_template to e_emoduale_dialog_custom2. but what about the other event sheet ? also e_emoduale_dialog_custom2 doesn't exists in Game file what exists is e_dialog_custom2

    Hi~ Pooya72 , <CutScene API installation guide> assumes the reader had finished <Dialog Template Installation

    Guide>(this is address in blue in Step#1). So the other event sheets should be copied to your working project already.

    I checked my v1.2 capx, and there is no <e_dialog_custom2> event sheet. Could you double check at your end?

  • jomo

    actually this part was a little bit confusing :

    This step is a simple copy-and-paste operation of C2 event sheet. Change to <dialog_template.capx> and change to event sheet <e_eModule_button_template>, use <ctrl + a> to select all events and actions, use <ctrl + c> to copy them. Then go back to our new <e_eModule_dialog_custom2> event sheet, push <ctrl + v> to paste them all.

    Now its solved in platformer example i should try again with my original project.

    2) How can i resize cutscene size ?i want to make it smaller.

  • jomo

    actually this part was a little bit confusing :

    This step is a simple copy-and-paste operation of C2 event sheet. Change to <dialog_template.capx> and change to event sheet <e_eModule_button_template>, use <ctrl + a> to select all events and actions, use <ctrl + c> to copy them. Then go back to our new <e_eModule_dialog_custom2> event sheet, push <ctrl + v> to paste them all.

    Now its solved in platformer example i should try again with my original project.

    2) How can i resize cutscene size ?i want to make it smaller.

    You can change the parameters (offsetx/y, box_w/_h, title_offset, icon_offset. OriginalWindowWidth/OriginalWindowHeight are C2 expression to measure screen size.) Please remember you have to change these parameters both under Parameter 0 = "R" & Parameter = "L" conditions.

  • Thx for your fast respond

  • jomo How can i increase text size ?

  • jomo How can i increase text size ?

    1. Find <e_eModule_dialog_custom2>. It controls the style of inner elements.

    2. Find <On created> event of [txt_dialog_content]

    3. Change font face to the one you want.

    * Cautious! If your player doesn't have the font you specified, it will return to default font. So webfont is more reliable than local font.

  • Thank you very much, i tink that would be cool if there was a short sound after each word shown.

  • Thank you very much, i tink that would be cool if there was a short sound after each word shown.

    Pooya72 You can use <Typing> behavior's <On text typing> event.

  • Thx

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