0 favourites
From the Asset Store
We present to you “Post Apocalyptic Trailer” – our newest hard hitting, bass rumbling designed movie trailer collection.

    These are incredible... you can cycle through the different scenes and settings...

  • Yeah, that is pretty neat. Thanks for sharing!

  • I think the different between Blend and Standard is a fade between pixels in the animation? I slowed down the animation and that's what it looks like..

    cool how you can highlight the color and see where it is..

  • I hadn't even noticed the options. Fun to play with. Seriously, really cool looking stuff. I bookmarked it. Lol.

  • These where used in the oh-so-hated Magic: The Gathering: BattleMage. At least in the playstation version. You had to conquer the world as a planeswalker with your deck of Magic cards. Evry time you entered a new region one of those animations was shown altogether with a short description of the history or the locals of that specific part of the gameworld. Then you had to talk to one of those locals - often a creatures from the Deck. If you did the dialogue right the creature would join you.

    Some regions could be conquered only by talking and finding the fitting dialogue path to convince the inhabitants to follow your cause. If the region was occupied by a rivaling spellcaster or if you did the dialogues wrong, you had to take the land by force using your deck. The mana you had at your disposal was provided by the regions under your control.

    The game featured also an excellent soundtrack which can be heard on youtube. I was one of the few who actually appreciated this game back in the 90s. Thank you for posting this stunning pieces of art to the fourms.

    Wasn't aware that sobody loaded it up.

  • liquidmetal wow, cool.. I had no idea that it was from Magic. Weird that they don't mention that on the site.. maybe because it was as you said "oh-so-hated"?

  • Effect Games has a Q & A with Mark J.Ferrari wherein he actually mentions the game!

    From what he says, the developers seemed not to have enough time to finish the game properly. That explains some of the bugs and the imbalance between the player and the AI. But I don't think that those minor issues explain all the aggressions towards it.

    It was original in it's attempt to merge text adventure like dialogues with real time strategy. Ok, it was definitely a bad decision to step back from the Magic formula with turn based battles and to make it real time strategy - the AI was also not too impressive - but that doesn't justify all the negative blah about it. They had memorable characters and an high replay value since you could start out with 6 different planswalkers who started all from their home region. Some characters where easy to play since the surrounding regions where easy to conquer via dialogues. Other had a difficult start surrounded by strong AI players or regions with scant mana. That's something you don't get in every strategical: Some kind of characterization of the played hero by the environment he lives in. For example you played the forest-elf-witch who lives in a lush green environment with lots of mana - it felt like a thrieving starting point with lots of opportunities. Or you started out as some kind of cthulu-like ocean-wizard living at the coast surrounded by regions with large plains - white mana that did not fit to your deck. Playing this character meant to fight your way south to the swamp regions with a tiny deck, sparse black/blue mana and a strong AI opponent in your neighborhood who benefited from the plains - it felt harsh. You actually played the spellcaster you had chosen. It is a very interesting concept to confront the player with the problems which come with the chosen deck/character. Also they embedded it in an interactive story by giving you the opportunity to talk with the locals and solve their problems in long, more book-like dialogues. A lot of efforts went in crafting the dialogues to achieve a real characterization - a design decision that doesn't seem to be too popular nowadays...

    That is a point i find very interesting. Most games feature a standard cast with boring characters: "Here you have an elf/orc/wizard/insert-your-cliche-here, you know what to expect from it because you have played it 100 times before this particular game and you will play it again because we/no one tries something new." It feels more like filling out a form instead of playing a game. So on Magic the Gathering Battlemage they tried something new - and everyone freaked out. There is still no walkthrough for the story mode on youtube - on youtube you find walkthroughs for almost everything from the 90s! Somebody started gameplay vids but quitted after part 1. On this single video aren't too many comments - only a few people seemed to like it. The (lousy and in no way representative) intro is on youtube - mixed comments on the game here: Some are still full of hatred (9 years after release!) but at least some like it. Thats new! A couple of years ago everyone commented derogative. People seemed to be disappointed by something they expected from a Magic the Gathering game and started bullying it. The crowd followed the haters. Hive mind mentality. Damage Done: I could imagine that after this experience a lot of developers stepped back from novel ideas and started to play it safe. Fantasy role playing entered a dead circle.

  • incredible!!

  • Amazing work.

  • Water City Gates is particularly impressive.

  • Issac3Spies I searched for that and found nothing.. have link or pic?

  • need a photo!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The guy who did these exact pics (in the op) discusses how he did it and other stuff in this gdc video.

    he is discussing how he used colour pallette cycling to animate the pics in question at about 6 minutes and that it's actually almost impossible to do with modern tools. it is really worth watching the whole vid if you are into pixel art

    gdc video about the original pics posted.

    8 bitish pixel art.

    Link to original work now available through browser.


  • That artist is incredible.

    I only had issue with one of the sunset ones, the sky looking a bit red an garish and one of the grass ones the color scheme was not the greatest (looked coarse), but everything else is incredible. I wonder what game they used it for.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)