hey guys if you are one of those that looks for free energy sources , i have researched a bit! and all i got that actualyl works in real life! need still a little bit of work is the F.G WoodWard Machine ! now i tryed keep the example as simple as possible! used 1 /4 quarter of real world gravity! or atleast 3 times more gravity then the default one from construct 2 engine that is 10! i increased the big wheel density that is his weight to 5 (my mind thinks its 5 kg hope is right) the smaller once have 2 kg (2 density) and friction between all of them is 1 maximum allowd by c2! now i tooked out the elasticity since they are steel made and tooked out the angular damping and linear damping since i dont need it! but if those are there in real world then you can tweek it in the example file and see the movement is still there! but the wheels still have some bounce because i used around 30 points of collission to make the round objjects as close a round circle can be! now here it is ! free perpetual wheel ! from F.G WoodWard Machine blueprint from internet! this guy invented it ,long time ago so its nothing new! will love to see other examples like this one cheers!
( if i made the settings for physics on objects wrong give me a call — or gamecorptm
is the link and also the capx file uses only 1 event! to pin the wheels to the support so they can rotate and not fall out of screen!