However, after burrowing to the bottom of the world and back up the game all of a sudden has lost appeal to me.
I'm hoping that some more new stuff/objectives gets added or maybe mutiplayer to bring some of the excitement back.
That's the danger for any game, if it's hammered.
I know people that try and complete new Zelda games as quickly as possible so they can say they've completed it, where as I make Zelda games last for months by only playing it about an hour a day, and I wouldn't do it any other way.
With MineCraft though, you do have a point (to a degree), as I've seen others say the same thing.
It hasn't happened to me though.
I'm still enjoying it as much as I did the first day.
And I've no interest in using any hacks or 3rd party programs to map the area.
Some of the things worth looking forward to:
:: Many more crafting templates, and uses for some current ones that seem useless.
:: Many more monster types, with the likes of Dragons being a possible one.
:: Dungeon mode, which will take away the crafting element and see you playing pre-set levels trying to complete pre-set goals.
:: Multiplayer Survival Mode. Although you can play it now, you can't keep your items when you log off (although Notch is apparently working on that now, and may be included in Tomorrow's secret update). The main problem with Multiplayer at the moment is the idiot griefers who just go around destroying everything for fun, which needs sorting asap. Another problem with Multiplayer is that all the servers I've been on seem to be full of huge buildings, with no room to start your own (a lot of them built using hacks to allow unlimited item creation, which also needs to be outlawed). One plus is the possible inclusion of land-claim flags which will only allow you, or someone you allow, to build in that area.
:: Hidden Temples buried underground. This appeals to me, especially if they're rare.
:: Biomes (or eco-systems). This is nearly complete, and will add different climates to different areas, and hopefully will also dictate the type of monsters that you encounter there.
:: Seasons. Will allow the areas to cycle through the 4 seasons, and will hopefully vary depending on the biome you're in.
:: Villages. This sounds really interesting, and Notch has already had this running to some degree. Imagine villages with roads, etc, with some human NPCs and some Monsters!
There's also plenty of other suggestions that Notch has been getting, and I think he enjoys this game as much as everyone else.
So plenty to look forward to.
In the meantime, I'm going to carry on with my mining, never using any hacks or cheats (never understood the point of that with any game, ever).