CocoonJS 1.4 update

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Fantasy Game includes more than 600 sound effects inspired by hit computer games like World of Warcraft and Diablo.
  • Hi

    Ludei just updated CocoonJS to ver 1.4.3

    They changed something in the Cloud compiling.

  • And lot of problems came with it. Just when I was going to compile the final apk, my game is having problems playing the music.

  • Is there the layout by layout loading in CocoonJS now ?

    I've not followed the recent developements ans that's really the only thing that would made me come back to it (i work with Ejecta on ios).

  • i believe layout loading has been working since the implementation of WebGL.

    I however am not happy that Ouya is still not supported :(

  • About the accelerated physics engine?

    Now, Is It possible to set it when we compile the project or It does not work and we have to use "standard-web based"?

    Thx in advance...

  • bump...

  • hope they take the splash screen off soon

    <img src="smileys/smiley32.gif" border="0" align="middle" />

  • At ludei Board they have not answered a single question about the actual music and splash screen issues...

    I do not know how to do to solve them... <img src="smileys/smiley19.gif" border="0" align="middle" />

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  • Too many problems with CocoonJS, poor support from them. Moving to Unity next year. A lot more complex than C2, but you have a lot more option to export for mobile. No splash screen for the Pro version and also no need to code with plugins like uScript and PlayMaker. Sorry was a good run, but mobile market is growing too fast and CocoonJS is holding us back :(

  • Ludei.

    I have some problems about compile c2 to apk (using cocoonjs). When I tested the game on the PC, the music still works fine, but when I compile it to APK, it unstable work.

    Please tell me why it is not working stable.

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