Hi, I started working on my point and click game about two months ago, as a learning project for Construct. I'm trying to make something like the good old lucasart games. In fact I'm more or less trying to make a clone. I'm trying to do something like the first monkey island/indy 4 era but with controls from the later games like monkey island 3 or full throttle (a popup menu and invnetory instead or a fixed interface at the bottom of the screen) because I believe they are more suitable for touch and gamepad controls.
this is what I have so far: http://soletme.free.fr/PointNClick/
I have mostly been focusing on building some kind of framework, the scenes and menus are loaded dynamically from xml files, so I only need two or three layouts for the whole game, no matter how many backgrounds there are.This way if i decide to add or rename a layer, I only have to do it one one layout.
I only started working on interactions with the environment, I implemented the action interface and inventory (hold left click and right click) but they don't do much yet.
Next will be the dialogs, the hardest part, but I already have some ideas on how to do it, again mostly by implementing some kind of database in xml.
for now the game support mouse, touch, keyboard and gamepad controls seamlessly. It was challenging but interesting to implement. It also supports multi-language for menus (only french and english at the moment) and will do so for dialogs and interface.
However, I'm having second thoughts. I think I might want to turn it into a real clone of the old lucasart games, with the full verb interface, and keep the multi-control concept for a simpler game, more action oriented with a single button action and no inventory (more like Another World). Let me know what you think. I know what I'm trying to domalready exists with AGS, but that the point, AGSis no Construct :)