— - I have been 'playing' with Construct 2 for the past couple years just sort of learning the ropes. Last november, work died down a bit so i had a week or 2 of what felt like 'free time' away from my normal freelance client work so i decided id make a "Quick Game" well after 2 weeks I was in DEEEEP and basically began blowing off client work for the next 3 months as i burned through savings.
FFWD to February of this year I was mad busted but had a very playable version of cosmochoria i started trying to get attention for, with the sole thought that i would try and build a community to help support a kickstarter that I would run in April. ffwd to april and I had some decent press behind the game thanks to the demo and art style, etc. I launched the kickstarter and shit blew up by the end of april. By that time i was doing enough contract work to get by but really struggling financially with huge bills since working on the game and the kickstarter campaign became a massive priority. (i literally put almost ALL my eggs in the basket of making it a success so spent every day for the month leading up to the campaign and every day of the campaign itself with full time hours trying to get people interested / pledging.)
Finally with the succesful kickstarter I was able to rely on the game dev for months after. Which is where im at now.. Basically ive been doing skeleton work with freelance clients just so i basically dont lose them as clients, since if the game doesnt work out, im hooped, but the kickstarter funds have relieved a huge amount of the pressure. They're starting to dry up now too though, since i did a bit of spending on extra tshirts/merch in case i got a booth at a conference or something--extra stickers / marketing materials for when i went to pax, hired out consulting for the game, etc. So now i'm back to balancing between game dev and freelance work in probably a 70/30 ratio in hopes that the early access launch at the end of the month is going to mean sales -> money -> ability to continue putting a focus on the dev.
I took a HUGE risk with my family's well being at the beginning of the month by backburnering almost 90% of client work so i could focus on the game / kickstarter, but it was well worth it in the end. My goal is to be almost near a final version by this november meaning i successfully started, greenlit, kickstarted and released a game within 1 year.
Thats my story! Ask me anything!