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I've created a small game where I am using a lot of every ticks to update the score and to see the count of objects to end the game. I also have many cases where I want to use "Every tick"
I adding a lot of actions will slow the game ?
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Why not do it on on create/destroy and when you score something ? Or if it's a problem, update it using every x seconds (say every 1/10 second ?)
Yeah, I tried to do on destroy..But I am comparing a variable and it is taking some time and is not triggering immediately, in the mean while some more objects are getting destroyed.
Destroy is really a "request to destroy" If you want to have an accurate number of active objects you will have to manage the count yourself.
Answer your own performance questions with measurements